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Divine Paragon

Mechanics

Divine Paragon

Preferred Stats: Charisma, Wisdom, Constitution
Starting Gold: 5d4
HP: (3 + CON Mod)* Level
Skill Poins: + Int Mod/HD
Starting Age: Basic

Divine Paragon Level Up Benefits

LevelSpecial
1stDivine Judgement, Divine Sight, Oaths
2ndDivine Power
3rdDivine Weapon Focus
4thDivine Damage Reduction
5thEnergy Resistance (1st)
6thDivine Insight
7th
8thAligned Damage Reduction
9th
10thEnergy Resistance (2nd)
11thDivine Weapon Specialization
12thImproved Damage Reduction
13thWings
14thDivine tongue
15thEnergy Resistance (3rd)
16thFast Healing
17th
18thDivine Aura
19th
20thCapstone

Spells By Level

SpellsPerDay
Level01st2nd3rd4th5th6th7th8th9th
1st53--------
2nd64--------
3rd651-------
4th663-------
5th664-------
6th6653------
7th6664-----
8th66653-----
9th66664-----
10th666653----
11th666664----
12th6666653---
13th6666664---
14th66666653--
15th66666664--
16th666666653-
17th666666664-
18th6666666653
19th6666666664
20th6666666666
BAB: Average
Saves: Fortitude (), Reflex (), Will ()
Class Skills: Athletics (Str), Concentration (Con), Craft (Int), Heal (Wis), Knowledge (Arcana, Religion) (Int), Magicraft (Int), Persuasion (Cha), Profession (Wis), Sense Motive (Wis)
Weapon and Armor Proficiency:Divine Paragons are proficient with all Simple weapons, Light and Medium armor, and with Shields other than tower shield. Divine paragons are also proficient with their deitys favored weapon.
Oaths: Upon taking a level in this class, a Divine paragon must take 1 oath from each domain that their deity provides. Should there be duplicate oaths from the domains, the divine paragon must choose one they have not yet chosen. A divine paragon may take a maximum of 4 oaths if the deity has more than 4 domains. Spells:A divine paragon casts divine spells which are drawn from the Cleric spell list. They can cast any spell they have prepared for the day.
To cast a spell, a divine paragon must have a Charisma score of 10 + the spell's level. The DC for a saving throw against a divine paragon's spell is 10 + the spell's level + the divine paragons Charisma modifier.
Like other spellcasters, a divine paragon can only cast a certain number of spells of each spell level per day. In addition, they recive bonus spells for a high Charisma.
Divine Judgement (Su): A divine paragon automatically deals an additional 2 damage against creatures considered heretical to their faith.
Divine Sight (Ex): Divine Paragons gain low light vision, and 60ft darkvision if they didn't already have it.
Divine Power (Sp): At 2nd level, as a move action, a divine paragon can grant an ally a bonus to a single attack roll, saving throw, or skill check. Alternatively, they can grant this bonus to provide temporary HP to an ally. The bonus is equal to 1/2 of the Divine Paragons level. This ability lasts for 1 round/level, and if used a second time before it expires, the bonus dissipaes from the first creature.
Divine Weapon Focus:Gain the Weapon Focus Featfor your deities favored weapon. If the character already has that feat, they can choose a different one. Additionally, a Divine Paragon counts as a fighter only for the purposes of qualifying for feats that directly affect their deities favored weapon.
Divine Damage Reduction (Su): At level 4, a Divine Paragon gains DR 5/Magic. Additionally, 1 round/Divine Paragon level they may increase any of their DR by their Wisdom Modifier. This may be done after the amount of damage has been determined.
At 8th level, this damage reduction becomes aligned. The alignment is based off of the characters deity, but may be chosen by the character. The alignment is based on damage from sources that are considered heretical to the deity.
At 12th level, this DR increases to 10.
Energy Resistance: At 5th level, a Divine paragon gains energy resistance equal to their Divine paragon level against an energy type of their choice. They gain additional choices for energy types at 10th and 15th level.
Divine Insight: At 6th level, a divine paragon gains an insight bonus to AC equal to their wisdom modifier.
Divine Weapon Specialization: At 11th level, a divine paragon gains the Weapon Specialization Feat with their deities favored weapon. If they already have that feat, they can choose a different one.
Wings (Ex):At 13th level, a Divine Paragon gains wings, and can fly at a speed of 60ft. The type of wings they gain is purely cosmetic, but is linked with their deity. Divine Tongue (Su):At 14th level, a divine paragon is treated as if they are under the effect of Interpret & translator.. This ability is always active, and is treated as if cast at thir HD.
Fast Healing (Ex):Starting at 16th level, a divine paragon gains fast healing equal to 1/4 the Divine Paragons total HD.
Divine Aura: At 18th level, 1/day a Divine Paragon can, as a free action, create a 20ft radius nimbus around themself. This functions as a double strength Circle of the Faithful. Spells of 4th level and lower cannot be cast to affect anyone within the aura. This effect lasts for 10 minutes/level, the divine paragon moves, or the divine paragon chooses to let it go early.
Capstone:Upon reaching 20th level, a Divine Paragon chooses one of the following abilities.
  • Gain the Clerics Raise Dead ability.
  • Double the wisdom modifier bonus for Divine Damage Reduction, and Divine Insight
  • Gain access to one of the domain powers from your deity.

/*Favored Soul*/

Alternate Class Features

Various

Divine Nature

/*Favored of the Fiends*/

By removing the ability to gain the Weapon Focus, and Weapon Specialization feats, and all associated abilities, you gain a bite and claw attack based on your size.
All natural attacks for the divine paragon count as aligned for the purposes of overcoming damage reduction.
 
Type
Religious

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