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Sonet

School: Illusion (Figment)

Level:0, 1, 2, 3, 4, 5, 6

Components: V, S

Casting Time: 1 Standard

Range: Close

Effect: Illusory Sounds

Duration: 1 round/level (D)

Saving Throw: Will Disbelief

Spell Resistance: No

Cast using a 0 level spell slot. You can produce as much noise as four normal humans per caster level (Maximum twenty.) Talking, singing, shouting, walking, marching, or running sounds can be created, however, the noise the spell creates can be virtually anything within the volume limit.A horde of rats running and squeeking is about the same volume as eight humans running and shouting. A roaring lion is equal to the noise from sixteen humans, while a roaring dire tiger is equal to the noise from twenty humans.

You can control the volume of a sound so that it rises, recedes, approaches, or remains at a fixed place as your discretion.

Enhance:When cast as a 1st level spell, instead of any noise, you can use all effects for your own voice, moving where the sound comes from in any direction so long as it is within range. This lasts for 1 minute per CL, and you can change the source of the sound any number of times per round, even outside of your round. You do not need to talk while using this enhancement.


Image

Range: Long

Area: Visual figment that cannot extend beyond four 10ft cubes + one 10ft cube/level (S)

Duration: Concentration

Cast using a 1st level spell slot. Create the visual illusion of an object, creature, or force, as visualized by you. The illusion doesn't create sound, smell, texture or temperature. You can move the image within the limits of the size of the effect.

Enhance:If cast as a 2nd level spell, the image can create minor sounds, but not understandable speach. Additionally, the illusion lasts for 2 rounds more than you keep concentration.

If cast as a 3rd level spell, sound, smell, and thermal illusions are included in spell effects. While concentrating, you can move the image within the range. The image disappears when struck by an opponent unless you cause the illusion to react appropriatly.

Persistant Music

Casting Time: 1 Swift action

Range: Personal

Effect: A chorus of phantasmal voices

Duration: 1 round/level (D)

Saving Throw: None

Cast using a 4th level spell slot. Can continue any one bardic music effect you are maintaining and of which concentrating. It functions only on bardic music effects that can be maintained for longer than 1 round. This allows you to cast spells, or other effects that concentration would otherwise prevent you from performing.

You can cast Persistant Music even while maintaining a bardic music effect. If you cast a second persistant music while the first is still in effect, the duration of the first casting ends.

Scripted Image

Range: Long

Area: Visual figment that cannot extend beyond four 10ft cubes + one 10ft cube/level (S)

Duration: 1 Min/level (D)

Cast using a 5th level spell slot. As image, except that the illusion includes auditory, olfactory, and thermal components, and the figment follows a script determined by you. The figment follows that script without your having to concentrate on it. The illusion can include intelligle speech if you wish.

Enhance:When cast using a 6th level spell slot, the image only activates when specific conditions occur. You set the triggering condition, when casting the spell. The event that triggers the illusion can be as general or specific and detailed as desired but must be based on audible, tactile, olfactory, or visual trigger. The trigger cannot be based on some quality not normally obvious to the senses, such as heracy.


Perpetual Image

Components: V, S, M

Range: Long

Area: Visual figment that cannot extend beyond four 10ft cubes + one 10ft cube/level (S)

Duration: Permanent (D)

Cast using a 6th level spell slot. As Scripted image, except the illusion is parmanent, but may be moved by concentrating on the spell. The image is static while not being concentrated upon.

Illusory Record

Materials:A metal symbol worth a minimum of 25 gp.

Spell Requirements:Perpetual Image.

Base Casting Time:1 Hour

Created as a method of observing history, and telling future generations of what has transpired in the past, expecially to give historical lessons or anecdotes or stories. This will create a maximum of an hour long recording of whatever the spellcaster desires to appear once a condition has been met, as if using an enhanced Scripted Image. Spells are sometimes added into the record, but cannot be used in a hostile manner, only a peaceful or utilitarian one, such as turning on a light, or opening a doorway.

In order to cast the spell, the spell must enchant the metal symbol, and be set into a hard structure. The spell ends once the symbol has been permanently set into the strucure, either by magic, which increases the base casting time, or by less arcane means, requiring a craft check dependant on the situation, but may be prepared beforehand.

Additional Component: +1 base time for each spell level of spell to be used in the illusory record.

Magicraft Base DC=21+(casting time/base time)

Success:Upon success, the image set for being recorded is permanently ingraned into the area, until dispelled using a 9th level spell slot against illusion.

Failure:The metal symbol is no longer a valid vessal for the illusion, and a new one must be created.



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