Meliotelum
Effect
Meliotelum
School: Transmutation
Level:1, 2, 3
Components: V, S
Casting Time: 1 Standard
Range: Touch
Target: Weapon Touched
Duration: 1 min/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
Cast using a 1st level spell slot. The weapon now has a +1 enhancement bonus on attack and damage rolls.
You can alternativly castthis spell on ammunition, affecting up to 50 ammunition at the same time, but they must be of the same type, and in the same [/tooltip: EX a quiver]container[/tooltip] for it to work. Projectiles lose their enhancement when used, unlike thrown weapons.Paladins:Paladins that cast this spell also bypass damage reduction of heracy. Additionally, paladins may choose to cast Meliotelum as a swift action instead, but the duration decreases to only 1 round.
Druids & Rangers:May instead cast this spell to give natural weapons a +1 enhancment bonus. This affects slam attacks, fists, bites or other natural weapon.
Augment: When augmented, increase the duration to 1 hour/CL.
Enhance:For each higher level odd spell slot this is cast at, increase the modifier by an additional +1.
Augmentelum
Duration: 1 Round/level
Cast using a 2nd level spell slot. Choose one of the following abilities and apply it to the touched weapon:
Aligned:The weapon is treated as Abyssal, Axiom, Celestial or Demonic as you choose. This spell then gains the DF component.Enlarged:The weapon is treated as if it were one size larger for the puroses of dealing damage. This spell then gains the AF component, and becomes nullified if the creature holding the weapon no longer holds it, even willingly. This effect does not stack with other effects.
Returning:A thrown weapon with this enchantment returns to the owners hand after use. This spell then gains the AF component.
Stretch:The enchantment only lasts for a single attack, but it counts as being a reach weapon of your size.
Enhance:When cast as a 3rd level spell, if there is a DF component, you may instead affect 1 weapon/level within close range.
Greater Meliotelum
Range: Close
Area: 1 weapon or 50 projectiles.
Duration: 1 hour/level
Cast using a 3rd level spell slot. As meliotelum, except that it grants an enhancement bonus on attack and damage rolls of +1/4CL (Maximum +5)
Enhance:When cast using a higher level spell slot, increase the maximum bonus by +1 per spell level (Maximum +5 additional) but you can grant up to a +5 bonus in weapon enchantments effects instead. The spell duration than reduces to 1 minute/level if your weapon has enchantment effects.
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