Precognizance
Effect
Precognizance
School: Divination
Level:1, 2, 3, 5, 7, 8,
Components: S
Casting Time: 1 Standard
Range: Personal
Target: You
Duration: 1 min/level (D)
Saving Throw: No
Spell Resistance: No
Cast using a 1st level spell slot. Gain a +2 Insight bonus on damage rolls against your opponents.
Augment: If you augment this spell, you can cast it as a swift action instead of standard.
Enhance:Casting this spell at higher levels increases the bonus by +1 per level.
Cognitive Insight
Casting Time: 1 swift action
Duration: 1 round
Cast using a 2nd level spell slot. For the duration of this spell, you ignore the effects of concealment, but not invisibility, enjoyed by any creature within 30ft. You ignore this concealemtnt for just one moment.
Augment: Augmenting this spell increases the duration by 1.5* the duration.
Enhance:Casting this spell at a higher level increases the duration of this spell by +1 round per spell level.
Cognitive Reflex
Components: S
Duration: 1 hour/level (D)
Cast using a 3rd level spell slot. Gain a +4 Insight bonus on Reflex saves against traps. Gain a +4 bonus to AC vs attacks from Traps.
Enhance:If you cast this spell using a 4th level spell slot. You have Uncanny dodge for the duration. Casting this spell at the 5th level spell slot grants Improved Uncanny dodge. These effects do not stack with other instances of uncanny dodge and improved uncanny dodge respectivly.
Conceptual Redo
Components: V
Duration: 1 round/level (D)
Cast using a 5th level spell slot. You may re-roll one attack roll, saving throw, ability check, or skill check each round. You must take the result of the reroll, even if its worse than the original roll. You do not have to make another roll if satisfied with the original roll.
Enhance:When cast as a 7th level spell, the spell duration becomes instantaneous, and the casting time becomes immediate. You can use Conceptual Redo even when its not your turn in this instance.
Special:Only a Seer may cast this level of the spell.Perfect Cognition
Components: V, S
Duration: 1 hour/level (D)
Cast using an 8th level spell slot. Grant an Insight bonus equal to your caster level on any 1 attack roll, opposed ability or skill check, or saving throw. Alternativly, grant the Insight bonus to your AC against a single attack. Activating the effect doesn't take an action; you can even activate it on another character's turn.
You can't have more than one instance of Perfect cognition active on you at the same time.Special:A Seer may instead use this spell to make deductions based on what they can see, or have experienced before. Treat this spell as if you instead rolled a 40 on a Knowledge, Investigate, or Survival check.
Alternativly, any other Intelligence based checks will allow this spell to be cast as an immediate action, with a +20 instead.
Remove these ads. Join the Worldbuilders Guild
Comments