Prestidigitation
Effect
Prestidigitation
School:Universal
Level:0, 6, 7, 8, 9
Components:V, S
Casting Time:1 Standard Action
Range: 10ft.
Duration: 1 Hour
Saving Throw:See Text
Spell Resistance:No
Cast using a 0 level spell slot. This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical Effects within range:
- You create an Instantaneous, harmless sensory Effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
- You instantaneously light or snuff out a Candle, a torch, or a small campfire.
- You instantaneously clean or soil an object no larger than 1 cubic foot.
- You chill, warm, or flavor up to 1 cubic foot of nonliving material each round for 1 hour.
- You make a color, a small mark, or a Symbol appear on an object or a surface for 1 hour.
- You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they cannot be used as tools, weapons, or spell components.
If you cast this spell multiple times, you can have up to three of its non-instantaneous Effects active at a time, and you can dismiss such an Effect as an action.
When cast at CL 5, you can have up to five non-instantaneous effects of the cantrip active at the same time and can dismiss all of the effects as an action. You can also dry any creature within range.
When cast at CL 11, the range of Prestidigitation increases to 30 feet and you may create non-magical or illusory images trinkets that can fit in both of your hands. You may light or snuff out all of the candles torches and small campfires within range.
When cast at CL 17, you may clean or soil an object no larger than 5 cubic feet and can chill, warm or flavor up to 5 cubic feet of nonliving material. The duration of all of your noninstantaneous effects increases to 8 hours. You may also create a non-magical trinket or an illusory image that can fit in a 1-foot cube.
Arcane Deluge
Casting Time: 1 Standard Action
Range: Personal
Duration: 1 round/level
Cast using a 6th level spell slot. This spell speeds the flow of magic through you, hastening your spellcasting ability. Casting times for arcane spells are reduced as follows:
Normal Casting Time | New Casting Time |
---|---|
1 Standard Action | 1 Swift Action |
1 Full Round Action | 1 Standard Action |
2-10 Rounds | -1 Round than normal. |
This spell has no effect on any spell with a casting time of greater than 1 minute or a casting time not listed on the table. You can't choose to ignore this effect; that is, you can't opt to cast a spell using its normal casting time.
This spell doesn't stack with any other effect that reduces a spell's casting time.
Special:If you have gained this spell as a result of the Blessing of Dragon's Blood
Blessing of Dragon's Blood
Materials:Blood of the dragon. This can be either your own blood if you are dragon blooded, or have a family ancestry of magical draconic origin. Failing this, you will require the blood of a true Dragon. This can be produced lethally, or nonlethally. You will also require a mini statuette of a dragon, made of an absorbant, untreated material, such as wood.
Spell Requirements:Prestidigitation
Base Casting Time:1 Hour
In order to gain access to this spell, those wishing to use it have only one of three ways.
First, those wishing to cast the spell can find it, written down on a scroll.Second, those who wish to cast it, may be given a page with the details of the spell.
Third, and most importantly, those who wish to know the spell, and garner all benefits from it, must participate in the ritual of the blood soaked dragon.
To begin the ritual, the appropriate blood must be placed onto the statuette, and allowed to stain the wood. Should one be an ancestor of dragons, this is easilly done by using a knife, and taking 1 HP per HD away to allow one to bleed over the statue. Any blood produced from True Dragons is enough for the ritual, so long as it is fresh.
Once the statue is seeded with blood, the rituals immediately begins. The ritual consists of casting the prestidigitation cantrip over and over onto the statue throughout the hour to examin its effects on dragons blood. This total number of castings must take up a 6th level spell slot by the end of this hour, even if only by using one casting.
Additional Component: For every 100gp that the statuette is worth, reduce the Magicraft DC by 1. It must still be made of an absorbant material, such as wood.
Magicraft Base DC=30
Success:You now have access to this spell, and if you are a wizard, may grant this spell to others as necessary. Only those who have completed the ritual gain an additional bonus, in that they are able to cast this spell as a Swift action.
Failure:If any component of the quest is missing, or the magicraft DC is failed once, the blood completely disseapers, as if it were affected by Prestidigitation, and is now useless for the quest in the future, and must be re-aquired from scratch. Should a Sorcerer or dragon blooded creature have used their own blood, they cannot use their own blood for this ritual again, and must find a new source.
Lesser Wish
Components: Varies
Casting Time: 1 Immediate Action
Range: Varies
Area: Varies
Duration: Varies
Saving Throw: None, Varies
Spell Resistance: Yes
Cast using a 7th level spell slot.
Should you gain access to this spell through leveling up, as a Sorcerer or a Wizard, you only have one time that you can cast this spell. After that one time, the spell is no longer available to you, outside of directly casting from a scroll. The lesser wish spell is not able to be copied from a scroll into a wizards spellbook.A limited wish lets you create nearly any type of effect. For example, a limited wish can do any of the following things.
- Duplicate any sorcerer/wizard spell of 6th level or lower, provided the spell is not of a school prohibited to you.
- Duplicate any other spell of 5th level or lower, provided the spell is not of a school prohibited to you.
- Duplicate any sorcerer/wizard spell of 5th level or lower, even if it’s of a prohibited school.
- Duplicate any other spell of 4th level or lower, even if it’s of a prohibited school.
- Undo the harmful effects of many spells of 7th level or lower.
- Produce any other effect whose power level is in line with the above effects
- Provide a monkeys paw open wish of reasonable aquisition for the spellcaster, open to interpretation.
A duplicated spell allows saving throws and spell resistance as normal. When a lesser wish spell duplicates a spell with a material component that costs more than 1,000 gp, you must provide that component.
Enhance:Casting a limited wish spell at a 9th level spell slot, without combining spell slots together to use a 9th level spell slot, turns it into a true wish.
A true wish has the same abilities as a limited wish, except the level maximums are increased by +2. Additionally, the following applies:- Create a nonmagical item of up to 25,000 gp in value.
- Create a magic item, or add to the powers of an existing magic item.
- Grant a creature a +1 inherent bonus to an ability score.
- Remove injuries and afflictions. A single wish can aid one creature per caster level, and all subjects are cured of the same kind of affliction.
- Revive the dead, no matter how long they have been dead, so long that they are willing and able to return from the dead.
- Transport 1 creature/CL to any location, on any plane, any distance away.
- Undo a single event. Should a dice have been rolled, you may use a wish immediately after knowing the result to choose the result of that die roll.
- A monkeys paw wish of any type above and beyond these restrictions. At the DMs discretion.
Meta Uses: Should a spellcaster use this spell, alternativly the spellcasters player may instead request specific instances of game design or information. Books (even banned ones) with specific content may be requested to be reviewed and added to the lore or mechanics of pondera, and the spellcaster will gain one advantage from that book, either in the form of a feat, or spell only available to them. Alternativly, they may activly break one hard rule of the game, in order to produce a desired effect immediatly, or on a future character.
Should the player instead require information, they may ask the GM one question, to be answered with full satisfaction of the player, not the GM. The GM may not lie during this question. The spellcaster is also fully aware of this knowledge.
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