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Rufus, Golden Retriever of The Heavens

Rufus

One of the potential summons for Summoning, he will be able to be summoned via a wreath of flowers placed surrounding the candle used in a Summoners Greeting. His desires are simple, as he requires companionship, and the freedom to do as he pleases once his task is complete. He will usually wish to run in a field, eat a bone, or roll around in dirt, or other pleasentries. He will require that for each time he is summoned for work, he is summoned for play. This may add up quickly however, and depending on the summoner, he may refuse to be summoned depending on how long it has been since he played.

Celestial Dog

Creature Basics: Small Magical Beast (Extraplanar)
HP: 6 (+6/HD)
Initiative: 3
Speed: 40ft
Defences: AC 15. DR 5/Magic, Resistance 5, SR 6
BAB/Grapple/Reach: 0/-18/ 5ft
Attacks: Bite +2 Melee , Smite Heracy
Special Abilities: Low-Light Vision, Scent, Darkvision 60ft
Saves: Fort: 6. Ref: 8. Will: 2
Abilities: Str 13 (1) , Dex 17 (3) , Con 15 (2) , Int 3 (-4) , Wis 12 (1) , Cha 6 (-2)
Skills: Athletics (STR) (+7), Perception (Wis) +6, Survival (Wis) +2*
Feats: Alertness, Track
Equipment: --
Advancement: --
Combat
A celestial dog, if left to its own devices, will prefer to hunt in packs of 5-12 whenever possible. As a summon they will follow orders to the best of their ability, but will let their summoner know if the action is impossible. In a group, they will chase a creature until the creature becomes exhausted, at which point they will move in and whittle away at its health while maintaining its own health. On its own, a celestial dog will wait for the perfect moment to strike. When summoned and left to its own devices, the celestial dog will attempt to flank its opponent whenever possible, and take every attack of opportunity granted to it.
Smite Heracy:1/day deal 1 extra damage to an abberration, dragon, outsider or undead.

Celestial Riding Dog

Creature Basics: Medium Magical Beast (Extraplanar)
HP: 12 (+6/HD)
Initiative: 2
Speed: 40ft
Defences: AC 16. DR 5/Magic, Resistance 5, SR 6
BAB/Grapple/Reach: 1/-10/ 5ft
Attacks: Bite +3 Melee , Smite Heracy
Special Abilities: Low-Light Vision, Scent, Darkvision 60ft
Saves: Fort: 7. Ref: 7. Will: 2
Abilities: Str 15 (2) , Dex 15 (2) , Con 15 (2) , Int 3 (-4) , Wis 12 (1) , Cha 6 (-2)
Skills: Athletics (STR) (+8), Perception (Wis) +7, Survival (Wis) +3*
Feats: Alertness, Track
Equipment: --
Advancement: --
Combat
A celestial dog, if left to its own devices, will prefer to hunt in packs of 5-12 whenever possible. As a summon they will follow orders to the best of their ability, but will let their summoner know if the action is impossible. In a group, they will chase a creature until the creature becomes exhausted, at which point they will move in and whittle away at its health while maintaining its own health. On its own, a celestial dog will wait for the perfect moment to strike. When summoned and left to its own devices, the celestial dog will attempt to flank its opponent whenever possible, and take every attack of opportunity granted to it.
Smite Heracy:1/day deal 1 extra damage to an abberration, dragon, outsider or undead. Carrying Capacity:Light load is up to 100lb; Medium is up to 200lb. Heavy load is up to 300lb. A Celestial Riding dog can drag 1500lb.

Wolf

Creature Basics: Medium Animal
HP: 10 (+5/HD)
Initiative: 2
Speed: 50ft
Defences: AC 14.
BAB/Grapple/Reach: 1/-12/ 5ft
Attacks: Bite +2 Melee
Special Abilities: Low-Light Vision, Scent
Saves: Fort: 7. Ref: 7. Will: 2
Abilities: Str 13 (1) , Dex 15 (2) , Con 15 (2) , Int 2 (-4) , Wis 12 (1) , Cha 6 (-2)
Skills: Perception +3, Sneak +3, Survival +1*
Feats: Track, Pack Tactics
Equipment: None
Advancement: Up to 3HD (Medium; 4-6 HD (Large)
Combat
Trip (Ex): Any successful bite on an opponent allows to automatically trip them as a free action without making a touch attack or provoke AoO. If the attempt fails, the opponent cannot react to trip the wolf.
Skills:+4 Racial bonus on Survival checks when tracking by scent.

Dire Wolf

Creature Basics: Large Animal
HP: 36 (+6/HD)
Initiative: 2
Speed: 50ft
Defences: AC 14.
BAB/Grapple/Reach: 4/10/ 5ft
Attacks: Bite +10 Melee
Special Abilities: Low-Light Vision, Scent
Saves: Fort: 11. Ref: 9. Will: 7
Abilities: Str 25 (7) , Dex 15 (2) , Con 17 (3) , Int 2 (-4) , Wis 12 (1) , Cha 10 (0)
Skills: Perception +7, Sneak +4, Survivial +2*
Feats: Alertness, Run, Track, Pack Tactics
Equipment: None
Advancement: 7-18 HD (Large)
Combat
Trip (Ex): Any successful bite on an opponent allows to automatically trip them as a free action without making a touch attack or provoke AoO. If the attempt fails, the opponent cannot react to trip the wolf.
Skills:+4 Racial bonus on Survival checks when tracking by scent. +2 Racial bonus on Sneak, and Perception.

Summoned, Enhanced, Deepwoods Wolf

Creature Basics: Medium Plant
HP: 14 (+7/HD)
Initiative: 3
Speed: 50ft
Defences: AC 20. DR 10/Magic & Slashing. Fast Healing 3, Resistance 10
BAB/Grapple/Reach: 1/-5/ 5ft
Attacks: Bite +5 Melee, Slam +5 Melee
Special Abilities: Low-Light Vision, Scent, Tremorsense 60ft
Saves: Fort: 11. Ref: 8. Will: 2
Abilities: Str 19 (4) , Dex 17 (3) , Con 19 (4) , Int 2 (-4) , Wis 12 (1) , Cha 10 (0)
Skills: Perception +3, Sneak +3*, Survival +1*
Feats: Track, Pack Tactics
Equipment: --
Advancement: Up to 3HD (Medium; 4-6 HD (Large)
Combat
Trip (Ex): Any successful bite on an opponent allows to automatically trip them as a free action without making a touch attack or provoke AoO. If the attempt fails, the opponent cannot react to trip the wolf.
Spell Like Abilities: Entangle, Pass without Trace, Speak with Plants. 1/day Wall of Thorns. CL=2, DC=Spell level
Skills:+4 Racial bonus on Survival checks when tracking by scent. +16 on Sneak checks in forested areas.
Children
Gender
Male
Eyes
Brown
Hair
Rich, lustrous golden fur of various shades
Height
2 ft tall,
Weight
75lb

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