Wanhua Patrol
A border patrol that traverses around the borders of Wanhua, to ensure rule of law. Additionally, they are tasked with spotting enemies along the border, and reporting back to base upon the first instance of a different countries incoming assault.
Composition
Manpower
3-5 Soldiers, 1 Medic
Tactics
Wanhua Patrol Soldier
Creature Basics: | Medium Humanoid (Human Fighter 1) |
---|---|
HP: | 6 (+6/HD) |
Initiative: | 2 |
Speed: | 30ft |
Defences: | AC 18 Touch 12, FF 16;, DR 2/-- |
BAB/Grapple/Reach: | 1/-10/ 5ft |
Attacks: | Short Sword +3, Halberd +3, Spiked Shield Bash +3 |
Special Abilities: | -- |
Saves: | Fort: 6. Ref: 4. Will: 0 |
Abilities: | Str 14 (2) , Dex 14 (2) , Con 14 (2) , Int 10 (0) , Wis 10 (0) , Cha 11 (0) |
Skills: | Athletics (STR) (+2), Craft (INT) (+4), Navigate (DEX) (+6), Persuasion (+4) |
Feats: | Battle Rush, Phalanx Fighting, Run |
Equipment: | Short Sword, Halberd, Spiked Heavy Wooden Shield, Breastplate, 3gp of coin or other value. |
Advancement: | By level. Appears with 3-5 soldiers, and 1 Medic |
As a first priority, Wanhua soldiers will hold back the front line of the enemy, and have allies perform a battle rush on the opposing Medic or spellcaster, until they are felled. Once this is done, they will march through the smaller objectives until they can take on the larger most immediate threat. During this distraction process, the soldiers will do their best to ensure that the front liners stay where they are, either by attempting a flank, persuasion, or other various means.
If a soldiers charge fails, they will fall back to a defensive formation as quickly as they can, or using 5ft steps every round.
Wanhua Medic Soldier
Creature Basics: | Medium Humanoid (Human Healer 1 |
---|---|
HP: | 9 (4/HD+5 Feat) |
Initiative: | 0 |
Speed: | 30ft |
Defences: | AC 13, DR 2/-- |
BAB/Grapple/Reach: | 0/-16/ 5ft |
Attacks: | Javelin +0; Shortspear +0 |
Special Abilities: | Healing Hands |
Saves: | Fort: 4. Ref: 0. Will: 4 |
Abilities: | Str 10 (0) , Dex 11 (0) , Con 12 (1) , Int 10 (0) , Wis 12 (1) , Cha 16 (3) |
Skills: | Concentration (Con) (+5), Heal (Wis) (+5), Magicraft (Int), Persuasion (Cha) (+7), Profession (Hospitality) (Wis) (+5), Sense Motive (Wis) (+5), and Survival (Wis) (+5) |
Feats: | Augment Healing, Dauntless, Run |
Equipment: | 10 Javelin, Short Spear, Light Wooden Shield, Chain Shirt, Scroll of Message, 46gp of treasure |
Advancement: | By level. Appears with 3-5 soldiers |
Combat
Healing Spells:All healing spells of 0 level heal an additional +3 health. Healing spells of 1st level heal +5 health. This is due to Augment Healing and Healing Hands. This also includes positive energy damage to undead using healing spells.Remove these ads. Join the Worldbuilders Guild
Comments