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Jennevieve Lancaster

The Seventh Daughter Jennevieve Lancaster (a.k.a. Seven)

20 years ago, Jennevieve Lancaster lived an extraordinary life as royalty. The third youngest of 9 sisters, Jennevieve always viewed power as her own society of firm order and utilitarian dictatorship. She and her wealthy, power-hungry family ravaged the land with their armies, ensuring that the Lancaster name, "flows through the streets of fallen cities and charred country sides like torrents of blood before being born anew." On the night of a wildy successful siege, a feast was prepared to celebrate their conquest. Upon fetching fine wine for her dearest father, the King; Jennevieve was thinking about ways to maximize her new prisoners' work output through sleep deprivation when she suddenly tripped and fell down a coal chute. What appeared to be a chute for coal, ended up being a gateway to a new world.

Physical Description

General Physical Condition

Slim and pear-like but a bit malnourished.

Facial Features

Piercing Eyes, but an otherwise a nearly-dead resting face.

Identifying Characteristics

Long black hair, Silver eyes and a good butt.

Physical quirks

Quick and super flexible

Apparel & Accessories

An oversized tattered coat, beige/cream colored blouse, black pants and riding boots.

Mental characteristics

Personal history

As a noble princess, Jennevieve (Seven) didn't learn much about a dainty lifestyle from her family of conquest or her dank, dark hometown of Quino. After her father crowned himself 'King of the Land' within the smashed, neighboring city of Ridgemoor; King Lancaster set his sights on the rest of the world for driving his kind into the cold, cavernous Mistfall Mountains. A week after Jennevieve's 18th birthday, the Lancaster family began their reign of destructive vengeance.   Jennevieve felt like a sort of oddball among her siblings. Many of her sisters deified strong and ferocious animals, appealing to their physical traits or innate instincts: like that of a grizzly bear, or a mountain lion. Jennevieve, however, was drawn to insects; mainly spiders. Their cunning and conniving demeanor intrigued 'Seven' in ways that wanton violence and unbridled strength could not. Jennevieve is not the youngest daughter, but her siblings were always quick to remind her that she is the smallest and scrawniest of the family. Her father always jumped to her side, saying that her siblings were always, 'too big to see small details.'   Seven took a different approach to the bloody trail of conquest left behind in the wake of her name. Witnessing the pain, destruction and misery caused by her family shot brief spurts of happiness through Jennevieve's consciousness; but nothing could compare to the gratification of assimilation through submission. As a child, she knew what was necessary to make an omelette and as an adult, she would call it 'tactical sacrifice.' Happiness is the bottom line in her world, and if it meant throwing a few hundred soldiers at a fortress before bringing the people in it to their knees in servitude, then it helps to strengthen her forces.   Her loyalty to her name doesn't necessarily mean loyalty to her family. Jennevieve has a low opinion about most of her family members; including her mother, who she views as a sheep among wolves. Jennevieve believes in solidarity for her army ('Hive Mind', as she likes to call it), but not for her family.   'Every Lancaster should have an identity. As far as the world knows it, The whole Lancaster family is a hate-filled destructive bunch of noble degenerates led by a King... at best. Let them digest that as they will. No one will ever see what hides in the grass when distracted by hellfire. No one knows the webs I weave... and by the time daughters 1 through 9 have shown up, Seven will have already made a nest of bones for the world to reconsider their definition of my name.'

Education

School wasn't a priority in Quino without a few adjustments in curriculum. Jennevieve studied the necessary knowledge of cave society including: self sustainance, local fauna and basic harvesting. She took a particular interest in psychology and construction, secretly erecting crude structures deep in the woods to catch test subjects to experiment on. Jennevieve wanted to understand more about sentience and how to repurpose it to her needs. Her end goal is to create the perfect army of terra cotta soldiers: Cold, unfeeling, and unconditionally loyal.

Employment

She didn't work... she led her own personal army on missions of conquest, so she can be considered a dictator of sorts (and would happily admit to it). She views her present position with the Window as a desecration to her name and a demotion above all else, stripping her of the name she worked so hard to build and being forced to conform to society for survival sake. The angst that she brought through the Wandering Door can be seen in the overly firm watch she keeps over the territories she has to survey. Jennevieve is not used to the whole teamwork aspect of maintaining order. Working without her Hive Mind and being whole planes of existence away from her only competition, has been a trying adjustment.

Accomplishments & Achievements

Jennevieve's wake of terror in her universe can be summed up as chilling and unknowingly effective. The locals knew her as the Puppet Master, often engaging in negotiations with the political leaders of the lands she would soon claim for entertainment. Sometimes, Jennevieve would weave tales of mercy and compassion for her victims' terms of surrender before being laughed at and banished from these settlements out of spite. Other times, she met authority with a stone cold gaze and calculating demeanor which would intimidate her prey into fortifying their defenses and retaliating accordingly. Jennevieve is no stranger to cuffs, stockades or public humiliation; She knew that her size made her appear unimposing at that many of the officials would never take her as seriously as they should-- until they were already surrounded.   Her most prized possession lies west of the ruins of Ridgemoor. A heavily fortified settlement named Omnivosh, had been established after her father essentially waged war against the world, and was one of three settlements for Jennevieve to help conquer. As a fledgling commander, Jennevieve had to fight sieges alongside her siblings and family members to understand what it meant to lay waste to an entire settlement and how to claim it as yours. Omnivosh was her first independent siege, and her first chance to leave her imprint on the land.   On the first morning of her conquest, Jennevieve instructed many of her troops to tunnel through the mountain that Omnivosh was carved into, in order to exploit the settlement's back-to-the-wall strategy. A few nights of digging placed her forces near several defensive choke points and structures, just outside of the settlement's walls. The rest of her troops were to commence a slow march towards the front gate while she led a caravan of captive traders into the settlement to discuss her terms of invasion. As the gates had closed behind Jennevieve's caravan, the mountain troops began to pick away at the supports for every defensive structure they could find, including the walls that surrounded the settlement. Seven explained to the leader of Omnivosh, Elric Vosh that the caravan she arrived with was none other than the settlement's own squad of hostage caravanners who were captured by the Hive Mind weeks before her arrival. The leader demanded a hasty imprisonment for the small statured princess, saying that, 'She'd be a good toy to satisfy the entire brig with on the night before she hangs.' Jennevieve endured some light hearted death threats and rude gestures before being locked up in her very own jail cell. Before the guards could come up with any lusty games for the captured princess, her marching troops could be seen approaching on the horizon and the settlement's strongest warriors were confident in their preparations for what they sized up to be a small skirmish. After most of the guards had gone to man their stations, the princess issued a couple of light raps to the only stone wall in her jail cell before taking a step back and watching the tip of a sharp pickaxe forcefully emerge from the center of the wall. Jennevieve escaped among her troops and from there, the Hive Mind poured into Omnivosh through it's paper thin, stone walls. The unstable structures that used to provide defense and cover for the settlement buckled under their own weight causing collateral damage. Strategic choke points turned into obstacles blocked off by debris, creating a labyrinthian trap for the citizens of Omnivosh. Anyone who managed to try to escape through the front door, including the Elric Vosh, were captured by a calm and collected group of slowly advancing soldiers.   Elric Vosh was brought to his knees before Jennevieve after his crushing defeat and he pleaded with the princess to be spared. She stifled her laughter before taking his coat, carving the word, 'toy' on his face and slashing him across the neck with his own knife. His corpse would later be hoisted up in webs above the only recognizable standing structure left of Omnivosh, the mighty front gate.   Discovering the rubble of the former settlement, Jennevieve's 8 other sisters were undoubtedly impressed by the third youngest sister for the amount of planning and absolute destruction that went into her siege. They were displeased at the lack of fire and bloody carnage; but her work had an eerie, foreboding quality to it. Jennevieve refers to this place as the Settlement of Bones, as it sent shivers down her family members' spines.

Failures & Embarrassments

Seven never did trust her older sister Carla. Ever since they were kids, Carla and Jennevieve clashed opinions about everything. Before one of the largest land sieges The Lancaster family ever staged, Jennevieve offered a weapon prototype that she was working on for her father's heavy armaments. Her prototype took the form of a compact catapult built out of downed trees, solidified earth and held together with thick spider webs. Carla, the self proclaimed 'Snake Eyed Sister', mocked the crude appearance of the weapon affirming that it wouldn't last and would cause more problems than it would solve.   Understanding his young daughter's need to excel, the King gave Seven's prototype a chance to be tested. "If it can fire 100 boulders without the need of adjustment or repair, then I may have a place for it; But you must maintain it for as long as it's in use." Carla scoffed, saying that, 'It'll fall apart after 5.' Jennevieve took the challenge, and the criticism, and began her work immediately.   The first couple of tests didn't run very well. Nearly true to her sister's word, Jennevieve's catapult loosed 4 boulders before its arm snapped in half from the recoil. A few tests later, her creation fired 20 boulders before the base started showing significant signs of wear. A few more tweaks and additions led Jennevieve's creation to launch 45 boulders (that her armies helped to retrieve) before her handmade web-rope began to fray. Finally, Jennevieve's months of labor and endless testing yielded 93 boulders hurled up to and a little over 120 meters away, with not much but a couple minor readjustments.   A few days before the debut of her prototype, Jennevieve fitted her catapult with its last few finishing touches. Seven soon found herself confronted by her Snake Eyed, older sister. Carla's belittling words were more venomous than Jennevieve was willing to stand, so Seven lashed out at her with a nearby handsaw. Her agile sister made short work of the confrontation, but not before Jennevieve could nick her on the cheek with the worn tool. Carla, furious at her little sister's transgression, set her catapult ablaze and dragged Jennevieve home by her stringy black hair.   Jennevieve tried to tell her father what had happened, but Carla insisted that she was merely visiting when Jennevieve attacked. According to Carla, Seven had rigged a trap in an attempt to burn her alive with an oil lantern and going as far as crossing swords with her to prevent escape. She leveraged that story with the wound she received on her face saying that, 'If it were a fair fight, I'd have come out unscathed.'   Disappointed with their behaviors, King Lancaster and his armies continued their ravenous siege without the help of Carla or Jennevieve. Instead, he made the sisters and their fleets gather materials for the kingdom as a punishment for their ill-mannered cooperation. To this day, Jennevieve wonders if her final prototype was good enough to pass the test.   Falling into Sigil isn't a failure to Jennevieve so much as it is an embarrassment. After a long week of intense battle, the Lancaster family reckoned that a celebration was in order for their current triumphs. While fetching fine wine for her father, Seven stubbed her toe on a nearby table leg, stumbled around and fell down a coal chute. When she hit the bottom of the chute, she found herself in the heart of an unfamiliar city, not much different from the cities her family helped conquer, but of a different time and place entirely.

Mental Trauma

Falling into Sigil has been the most difficult change for Jennevieve to adapt to. Her name and the money she came in with has no value and she's not used to asking others for help. The self-seeking attitude she holds onto makes her a stubborn worker and being a know-nothing citizen often disturbs her sleep.

Intellectual Characteristics

She's a thinker and a crafter. Her skills allow her to mold earth and clay to her will and she's fascinated by things like: Psychology and Construction.

Morality & Philosophy

Her lawfully evil alignment beckons an all for one mentality. She understands the idea of a structured government and respects it (as long as it's in her service). Her mentality behind seeking employment with the Window is to work her way up in the ranks into a leadership role. In her mind, commanding anything is better than commanding nothing.

Personality Characteristics

Motivation

Her ultimate goal is to get back to her homeland: where her insufferable family and her loyal troops reside. She has a strong passion for learning and a thirst for advancement.

Born of noble blood, this arachnid loving deep gnome has a tactful mind and a love for chaos.

View Character Profile
Alignment
Lawful Evil
Age
38
Children
Gender
Female
Eyes
Grayish-Silver
Hair
Black
Skin Tone/Pigmentation
Pale Blue
Height
3'7"
Weight
38 lbs
Quotes & Catchphrases
"Uhh... Hi."   "It's bright in here!"   "I don't tinker... I prefer to build."   "Cutesy, cutesy spider."

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