Heal Major Injury
Instilling the powers of magical healing and soothing energies, you aid a creature in recovering from a sustained injury. Choose one major or minor lingering injury that affects the creature. The injury is lifted off the creature and it no longer sufferers from its effects.
The spell partially uses the natural healing of the creature, therefore draining it of energy. If the injury is minor the creature suffers a -1 penalty to all attack rolls, saving throws, and ability checks. If the injury was major, it instead suffers a -2 penalty. When the creature finishes a long rest, this penalty is reduced by 1 until disappears.
Material Components
Holy water worth 300 gp, which the spell consumes
Related Discipline
Cleric, Druid
Related School
Necromancy
Effect Duration
Instantaneous
Effect Casting Time
1 hour
Range
Touch
Level
5th
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