Heal Minor Injury
Instilling the powers of magical healing and soothing energies, you aid a creature in recovering from a sustained injury. Choose one minor lingering injury that affects the creature. The injury is lifted off the creature and it no longer sufferers from its effects.
The spell partially uses the natural healing of the creature, therefore draining it of energy. The creature suffers a -1 penalty to all attack rolls, saving throws, and ability checks. When the creature finishes a long rest, this penalty disappears.
Material Components
Holy water worth 150 gp, which the spell consumes.
Related Discipline
Cleric, Druid
Related School
Necromancy
Effect Duration
Instantaneous
Effect Casting Time
1 hour
Range
Touch
Level
3rd
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