Nitt
Nitt may not be the most vocal of the party, but his wizardly skills make him a valued member, and his vedalken disposition and lack of "care" makes him an interesting companion. Nitt joined during the party's escapades in Everhold, where he aided the party in rescuing Cathrine De Clair Antebellius's family.
Nitt is a powerful wizard capable of casting a large array of different spells, focusing on those that affect his enemies' minds or perceptions that he then uses to create real objects from immaterial illusions. Although he can be tricky to pin down, if left exposed to the enemy, he is perhaps the easiest of the party to fall. In addition to this, with his experiences with the Goldmoor underworld and academies, he is well-versed in covert art and knowledgable regarding magical secrets.
Nitt has a seeming tendency of getting the items that his allies disregard for moral reasons, as he wields a magical staff capable of conjuring a multitude of spells using poisons or diseases. In addition, he has stumbled into a sinister dagger that is empowered through the sealing of souls inside it and the whispers it causes him at night seem to be of no concern to him.
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