Plane Shift
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence that your planar rod is attuned to. Most rods will take travelers to the first layer of their respective plane, but there are rods that would take one to other layers of the planes. You can specify a target destination in the first layer in general terms, this works well for planes with only a single layer, such as the City of Brass on the Elemental Plane of Fire, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.
Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.
You can use this spell to banish an unwilling creature to another plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.
Material Components
V, S, M (a forked metal rod worth at least 250 gp, attuned to a specific plane of existence)
Related School
conjuration
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
Touch
Level
7th level
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