Alesh

Born of the fey, Alesh was the most mischievous of her kin; not out of malice, but in her unending pursuit of the thrill. Earning a reputation for outpacing her opponents or escaping from any form of confinement, Alesh soon gravitated towards bolder hijinks and began infiltrating the vaults of kings and queens from nations across Primea. These too proved too effortless for Alesh and she began to pilfer holy sites for sacred relics and replacing them with artifacts from other cultures. Alesh garnered the ire of the gods for these blasphemies and they conspired to form a prison-like demiplane which they banished Alesh into. To their dismay, Alesh not only sprang her interdimensional confines, she also altered the bindings to this demiplane, barring access from even Jiwillian's influence. It was there in her personal demiplane that Alesh unlocked the doors to divinity and ascended. She now plots against her peers by the sly mortals she sponsors.  

WORSHIPPERS

  Thieves and pickpocketed offer prayers to Alesh in hopes to be gifted with deft hands during their heists and elusiveness in the even that they are caught.  

SACRED SITES

  There exists a great free-standing door in the Whismy Coil, a forest in southern Galdarra. It is sealed and fastened by 99 different locks and magical wards. It is rumored to be the door to access to Alesh's vault of treasures, amassed over centuries of plundering. Some master thieves believe just witnessing the door will grant you a boon of alacrity during future heists.  

RESOURCES

  Acolytes of Alesh are often hired by organizations to carry out great heists. Despite their high price, the acolytes perform their tasks as acts of tribute to Alesh and not in pursuit of acquiring riches.

Alesh

Titles

Gaiety Unbound

The Slippery One

  NE god of agility, speed, and dexterity   Domains   Ambition, Freedom, Lightning, Trickery   Divine Skill   Acrobatics   Divine Ability   Dexterity   Sacred Colors   Green, Yellow   Sacred Animal   Octopus   Favored Weapon   Whip   Edicts   If you think you can get away with it, do it; never let yourself get tied down, figuratively or literally   Anathema   Settle down; let the fear of failure tame you   Blessings   You move faster when you are being chased. Your subtle movements are harder to catch.   Curses   Your bindings are more difficult to escape. You are extremely clumsy.
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