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The Troubadours

The Troubadours are a clandestine network of spellcasters and spies who seek to tip the scales in favor of the innocent, the weak, and the poor. The faction operates largely as a decentralized, grassroots, organization. Tending to be secretive by nature, and providing near-autonomy of many of its members.   They prefer to work behind the scenes and have their finger on the pulse of power in the world. Troubadours use their wits, intelligence networks, and access to magical and other aid to gain the upper hand against their enemies. Rarely do they operate in the open, and they are always on the lookout for powerful items to keep out of the hands of evildoers.   The Troubadours have cells and lone operatives all across the world and use various guises and identities to gain access to carefully guarded secrets. They pride themselves on their integrity and creativity and are motivated by a noble ideology that seeks fair and equal treatment for all. They do not seek power or glory but strive to make the world a better place for all.     Examples of Quests:
  1. Tracking down and securing a powerful magical artifact.
  2.  Investigating a mysterious cult or organization.
  3. Infiltrating a corrupt political or governmental entity.
  4.  Disrupting a nefarious plot to enslave or harm innocents.

Structure

Members Traits Troubadours agents are trained to act alone and depend on their own resources. When they get into scrapes, they don’t count on their fellow members to rescue them. Nevertheless, they are dedicated to helping one another in times of need, and friendships between Troubadours are nigh unbreakable. Masterful spies and infiltrators, use various guises and secret identities to form relationships, cultivate their information networks, and manipulate others into doing what needs to be done. Although most Troubadours prefer to operate in the shadows, there are exceptions.   Ranks:
  1. Casual
  2. Busker
  3. Performer
  4. Lead Performer/Director
  5. Laureate

Culture

Beliefs: 1. One can never have too much information. 2. Too much power leads to corruption. 3. No one should be powerless. 4. The show must go on. 5. Knowledge and access to resources should be shared.

Public Agenda

Goals:
  • To gather information throughout the world 
  • Discern the political dynamics within each region or realm, and promote fairness and equality by covert means. 
  • Act openly as a last resort. 
  • Thwart tyrants and any leader, government, or group that grows too powerful, and aids the weak, the poor, and the oppressed.
  • Build a network of allies and resources

We stand in the shadows.


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