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The zee

a massive expanse of the coast of the fallen city death here doesn't send you to the boat instead sending you to the fathomking split into 7 sections Home waters shepards wash stormbones the sea of voices the salt steppes the pillered sea the snares

Geography

ocean as mentioned above 7 sections Home waters a safe area patrolled by admiralty shepards wash the devils home and the closest to the Mountain of light the sea of voices everything is alive from the rocks to the water the salt steppes salts domain and also the home of kangania the pillared sea a place of myth and legend the only known thing is a place called irem from an old tale stormbones is storms domain subject to harsh weather and glim fall the snares the heart of the underzee the waves all swirl around the center unpredictably making it the most dangerous place in the zee but it is a useful shortcut

Ecosystem

listed under individual zee areas various beasts

Ecosystem Cycles

read above message

Localized Phenomena

glim fall giant gems fall from sky the mountain cycle it dims and lights up to simulate day and night in the eternal gloom of the neath

Climate

depends on section but usually stormy and dangerous cold

Fauna & Flora

depend on section

Natural Resources

mountain shards screaming stone stygian ivory

History

created with the neath before first city fell a judgement and their messenger created the Mountain the messenger (the bazzar) made the citys fall first city no one had the tools to explore the zee second same as first third rumored to have created irem the fourth city created kanghania the fith/present day have set up small settlements

Tourism

the rich visit the safer areas on yachts to explore the islands see individual sections for the
Type
Ocean
Vehicles Present
Location under
Contested By

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