The zee
a massive expanse of the coast of the fallen city
death here doesn't send you to the boat instead sending you to the fathomking
split into 7 sections Home waters shepards wash stormbones the sea of voices the salt steppes the pillered sea
the snares
Geography
ocean
as mentioned above 7 sections
Home waters a safe area patrolled by admiralty
shepards wash the devils home and the closest to the Mountain of light
the sea of voices everything is alive from the rocks to the water
the salt steppes salts domain and also the home of kangania
the pillared sea a place of myth and legend the only known thing is a place called irem from an old tale
stormbones is storms domain subject to harsh weather and glim fall
the snares the heart of the underzee the waves all swirl around the center unpredictably making it the most dangerous place in the zee but it is a useful shortcut
Ecosystem
listed under individual zee areas
various beasts
Ecosystem Cycles
read above message
Localized Phenomena
glim fall giant gems fall from sky
the mountain cycle it dims and lights up to simulate day and night in the eternal gloom of the neath
Climate
depends on section but usually stormy and dangerous
cold
Fauna & Flora
depend on section
Natural Resources
mountain shards
screaming stone
stygian ivory
History
created with the neath
before first city fell
a judgement and their messenger created the Mountain
the messenger (the bazzar) made the citys fall
first city no one had the tools to explore the zee
second same as first
third rumored to have created irem
the fourth city created kanghania
the fith/present day have set up small settlements
Tourism
the rich visit the safer areas on yachts to explore the islands see individual sections for the
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