The Wabbajack
Wand, artifact (requires attunement by a sorcerer, warlock, or wizard. the pc becomes insane and must make 4 con saving throws (10+). on a fail, the player takes 2-d12 psychic damage, the player must then wait 24 hrs before attuning again. if they attempt to attune before 24 hrs is up, they take 2-d6 psychic damage, then polymorph into a rabbit. the attunement is complete when they succeed all saving throws.)
The Wabbajack is the essence of insanity incarnate.
If the Player attempts to use The Wabbajack before the 24 hour period is up, the Player takes 2-D10 psychic damage, all surrounding NPC's/PC's within 10ft take 2-D6 bludgeoning damage and are knocked back 2ft. The Wabbajack then glows crimson red and burns to the touch for 2 hours, dealing 4-D6 burning to anyone who touches it.
The Wabbajack cannot miss its target, on hit, roll a D6.
If 1: The target is polymorphed into a rabbit, all belongings on the target stay unaffected and drop to the floor. After 10 rounds, the target returns to normal with no memory of being polymorphed. The Target takes 75% of their health in damage after changing back. If the target is killed while polymorphed, the target dies in their polymorph form.
If 2: The target is polymorphed into a cow the size of a common house cat, the target screams uncontrollably while polymorphed, all belongings on the target stay unaffected and drop to the floor. after 10 rounds, the target returns to normal with no memory of being polymorphed and defecates uncontrollably for 2 hours. The Target takes 75% of their health in damage after changing back. If the target is killed while polymorphed, the target dies in their polymorph form.
If 3: The target dies instantly and becomes a ball of cyan-blue goop and a vanilla cupcake with pink frosting. If the cupcake is eaten, the one who consumed it gains all their health back. If the target was the same race as the one who consumed the cupcake, the consumer forever remembers that they ate a cupcake that was once their kin, and it was delicious.
If 4: The Target is blinded and bursts into flames and takes 6-D10 fire damage. The target is blind and on fire for 5 rounds and takes 2-d6 burning every round on their's and the caster's turns, the fire can't be extinguished until 5 rounds have passed.
If 5: The target dies instantly and explodes into confetti and the sound of a kazoo, like the blaring of a trumpet, can be heard where the target once existed, for a few seconds. All items being worn or carried by the target are unaffected and are thrown outwards with the confetti.
If 6: The target drops their weapons and cannot attack, the target begins screaming, defecating, and running around in random directions, uncontrollably for 8 rounds. If the target is healed while under the affects, the target takes the amount healed x2 as psychic damage. If the target is pinned, crippled, or held in place via a spell, the target takes 2-D6 psychic damage every round they are kept in place. After 8 rounds the target has no memory of what happened during the said 8 rounds.
If The Wabbajack is knocked out of the hands of its owner, or stolen from its owner, the owner will know subconsciously, and can summon it back. The Wabbajack is built of unknown materials, and can not be destroyed, disenchanted, dispelled, or transported across dimensions. The Wabbajack does not give of magical energies and thus can't be detected by means of the spell "Detect Magic" or spells/enchantments which cause the same effect.
Item type
Magical
Rarity
Wand, artifact (requires attunement by a sorcerer, warlock, or wizard. the pc becomes insane and must make 4 con saving throws (10+). on a fail, the player takes 2-d12 psychic damage, the player must then wait 24 hrs before attuning again. if they attempt to attune before 24 hrs is up, they take 2-d6 psychic damage, then polymorph into a rabbit. the attunement is complete when they succeed all saving throws.)
Base Price
18000g
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