The Benevolent gods arrive on Meletos from space. Bakarus, Umberlee, Apsu, Sashela, and more arrive alongside Freya, Odin and Thor. Freya is the Queen of the Silvanesti gods and with Odin and Thor they combat the ancient forces of chaos spawned by the chaos dragons, Khyber and Galakrond.
Freya and Odin are the first Gods to tinker with the idea of creating life of their own. Their first experiments with elves were on the remote island of Haven in the north, creating the wood elf race. Shortly after they created the high elves in the south in the region of Silvanesti.
Khyber spawns children to combat this new benevolent threat. Among them is the trickster Goddess, Citri. They begin warring with the benevolent Gods.
After besting Thor in combat, Citri takes Odin hostage. She forces Freya to agree to create the Decks of Wonder by fragmenting her godstone. Placing a curse on Odin, Citri traps Freya into this immortal task. Freya reluctantly accepts and begins recruiting followers to her service to attempt to recover the Decks.
They scoured the world for other divine items and they found not only the decks of wonder, but additionally they discovered that there were 3 other items created by gods for the use of humans, together making 6. They called together a team of the 5 wielders and together they worked to defend mortality for years. The magic of the divine items extended all of their lifespans to well beyond that of normal mortals.
The elves strike a decisive victory against the chaotic gods, imprisoning the Queen of Chaos and forcing Citri into hiding. Odin remains cursed and Freya still bound to her promise.
The calming of the forces of evil allow Bakarus the time and desire to try his hand at creating life. From him are birthed the first humans. Sally Grimm is a child of the first humans born on the eastern coast of Cromwell. They quickly took to the seas and began forming societies.
Khyber and Galakrond go to war. Khyber is content to brew chaos with his newfound pets and torture humans and elves and minor gods. Galakrond only desires massive destruction and chaos. Khyber battles Galakrond in space around the planet. As he is losing the battle, Galakrond in a final act of spite, destroys the moon before drifting off into space to die. Khyber gave his remaining essence to form a new moon for the planet, and his corpse fell to the earth and formed the body of land known as Khyber’s Rest. The moon’s destruction and reformation created a new tidal pattern and a shift in the currents that cause Umberlee to lose her sync with the oceans of this world. She was thrown into an uncontrollable rage and created the wrath, where she has been trapped out of sync for 3000 years. The death of Khyber formed dozens of minor chaotic gods and as humans began to occupy the bones of his dead body, the Tiefling race was born through the corrupting demonic energy native to the land.
Khyber and Galakrond go to war. Khyber is content to brew chaos with his newfound pets and torture humans and elves and minor gods. Galakrond only desires massive destruction and chaos. Khyber battles Galakrond in space around the planet. As he is losing the battle, Galakrond in a final act of spite, destroys the moon before drifting off into space to die. Khyber gave his remaining essence to form a new moon for the planet, and his corpse fell to the earth and formed the body of land known as Khyber’s Rest. The moon’s destruction and reformation created a new tidal pattern and a shift in the currents that cause Umberlee to lose her sync with the oceans of this world. She was thrown into an uncontrollable rage and created the wrath, where she has been trapped out of sync for 3000 years. The death of Khyber formed dozens of minor chaotic gods and as humans began to occupy the bones of his dead body, the Tiefling race was born through the corrupting demonic energy native to the land.
Born of Bakarus as one of the first 1000 humans to walk the earth, Sally quickly adapted to the rough and changing world. She watched the wrath turn from the Apsulian Isles and in the west the ruins of Khyber still smoldered, casting a shadow over the world. Sally observed the gods in the Apsulian sea and noticed the source of their power, the essence of their being, were contained in gemstones that were assumed into their forms. They weren't always visible but Sally noticed them as she watched them. She came up with a plan to steal the gem from Umberlee by diving into the wrath and sneaking up on her when she was vulnerable.
Sally gathers a group of followers quickly with her newfound power and begins to construct technology that advances the human race by thousands of years. She founded the Salty Scourge and began training powerful warlocks in addition to creating the marvelous underground city of the Salty Sanctuary.
Bjorn is the first of the Androtian lords, long before they were Androtian. The original Lord Androt wouldn’t live for another 500 years and Androtia wouldn’t conquer most of the content for another 1000 years, but their primitive forefathers were lucky enough to meet the human who stole the power of the gods.
Sally always had somewhat benevolent intentions. She was riding out the use of the stone but had spent years tinkering with the divine power. She had created a way to re-sync Umberlee and return her power. Why move the moon if you can just change the ocean? She spent years turning the Apsulian sea into a massive tuning fork, creating pillars to hold divine gems. By activating the pillars in the ocean, and then diving into the wrath and channeling the tuning rod, the currents of the ocean would be altered, both allowing Umberlee to sync with the tides and dissipate the whirlpool.
You see Sally Grim pondering and drafting up the idea for the tuning rod. She is channeling herself to a higher plane of existence, both removing her soul from her body and channeling the power of her god-stone. You watch as she leaves her body and confirms the locations of the pillars and the locations of the god stones. You see her in the astral plane, crafting the tuning rod to align with the pillars and the currents in the ocean and the rotation of the wrath. Formulas and calculations whiz through the air magically as her eyes flutter beneath her eyelids. She uses this magical knowledge to create yet another magical divine item, the Divine Tuning Rod. By fragmenting off a portion of Umberlee’s stone, she is able to make this divine item.
Sally Grimm crafts her medallion and starts drafting up plans for her tomb. She has enchanted the medallion to open the tomb. She also worked in the archives to upgrade the manor to be magic proof, with a barrier around the island. She also created the key system and upgraded the manor to have the magical door system that is present to this day.
Sally completes construction on the magically sealed chamber, where she plans to store the gem after she passes.
Memory: You see her feasting with the lords, and they are discussing the completion of the tomb. Sally mentions how she is fading faster from this world. She loses her appetite and leaves. You notice the lords seem distressed. Bjorn is a good friend to Sally and has known that she is the true god of humans. A soldier questions her leadership and Bjorn responds: “She stole the power of the gods and became one. She is preparing everything to keep us alive in this world where we exist as nothing but playthings to the chaos gods. Leave this hall now and never question her again.”
After consulting with Apsu and Sashela who had never liked or accepted her and chose to mostly forget her existence, Sally realized the gods of the sea were too stubborn to work with her and grant her their stones. Sashela in particular remembers things incorrectly almost intentionally. Sally stealing the gem from his lover, Umberlee, has made him quite cold towards her. He denies her existence entirely. Freya is ill informed of the happenings in the Apsulian sea as are most Gods that are foreign to the region. As Sally wielded the Gem, she learned of its properties and absorbed large amounts of its power, becoming both immortal and less and less present in reality. She realized the creation of the tuning rod and the pillars was a ridiculous amount of energy to use, even for a god stone. The stone was no longer nourishing her body as the gem needed time to recharge its power after fragmenting the divine tuning rod. She realized that she was degrading into nothing but a ghost without the full power of the stone to keep her alive. She had to hide the gem before she passed fully from the tangible world.
After resting for some 140 years after fragmenting the divine tuning rod, Sally continues to live on after the stone has had some time to recharge after using so much power. Sally realizes that the stone will sustain her for much longer than she previously thought.
After Sally realized that the gods were not going to help her fulfill her plan to free Umberlee by lending their power, she turned her attention to more mortal affairs. She spent all of her time defending mortals with the power of the tuning rod, which was created by fragmenting a piece of a gems true power off into a tangible item. She met a small orphan boy out on the Apsulian sea. Sailing in rough Kraken waters, Sally stopped at the Krakens base and begged them to allow the boy into their service. Korin joined the Krakens and Sally would occasionally visit him. She watched as he became a fast leader and strong sailor.
Sally used the stone to create one more item. Realizing that mortals would need more defenders than just her, Sally decided to create a second Divine Item with Umberlee’s stone. She created the Waveblade and gave it to Korin. Together they set out on a mission to gather mortals who had achieved great power through the divine.
The Black Tower was created long ago when Sally managed to form a brief alliance between the holders of the divine items. An alliance was formed between the two pirate factions and the people of the manor and a tradition was upheld between those factions. Rules were codified for war between these factions and for how to lodge formal complaints and proposals. Sally had a hand in building the tower as did the rest of the 5 wielders. It is a magical building existing in its own temporal pocket overlayed onto this reality. The tower sits underwater right at the edge of the wrath and only rises when a proper council has been called and the conditions are met. It contains a room where any decisions made and passed by the council are magically encoded into the tower. If any additions or changes to the original agreement or tower summoning conditions were made then the Black Tower will respond accordingly. If a treaty is broken the offending party will have to pay the price to return to the Tower.
Eventually, Korin learned of Sally’s past, he understood fully that she stole the power of a god and he became hungry for that power. Their infighting over Sally’s morals caused the group to split up one night after Sally attacked Korin and attempted to reclaim the Waveblade. She saw a true darkness growing in him. She never saw him again after that.
The new captain of the scourge is crowned at the funeral of Sally Grimm. As requested the new leader locks away the stone. They hand off the Medallion to the current lord of the manor, the great grandfather of Gabriel Absalon, Henry Absalon the Third. He returns the medallion to the manor and hides it away safely in the tower. The two parties agree that the only way to succeed is to wait for the stone to power back up and defend the relics until they can resurrect Sally Grimm or activate the pillars. They lock the stone away for 1000 Years. Ren Torrentsbane, a young warlock of the Salty Scourge, is present at this ceremony. He believes it is disgusting to not use the power of the gem for themselves. He dedicates his life to taking the gem. He learns how to body hop through dark magic and has been transferring his soul for a while when he becomes the persona of The Royal Adviser.
Memory: See The Adviser advising a royal feast. You hear him asking about the Medallion. The lord Absalon looks displeased with these requests. He doesn’t want to talk about the key. The lord Absalon is a direct descendant of Bjorn and knows the secret that only the ruler of the manor could know. The fact that The Adviser is prying is starting to give him suspicions.
Memory: See the adviser revealing more of his past as you see him come out to the summoning circle alone and night and leave his mortal body and enter his lich form. You follow him as he invisibly stalks the lord and finds where the medallion is held.
The wizards and warlocks of Baron Kilgaards manor uncover Ren’s plot and collectively trap his lich spirit in a magic bottle which they keep secure in the manor. As time passes, the bottle and lich are forgotten.
Burnbeard’s fleet went down many years ago in a storm here. They are cursed by the Roughkoh the storm god for making a compass that could track divine items. They all sank here and their spirits are still alive in these waters. Joseph is half ghost half man. He still walks this earth with Scar, the only other survivor. Joseph has not needed to go back for the compass yet.
See vision of men, notice that Wheatley is trapped in a bottle, shaking. A baby comes in the room and the old wizard greets the woman holding the baby with glee. See the bottle shaking harder and harder.
In a memory that was wiped from Gart’s mind, you see Wheatley, Bill and company climb an outcrop on the coast of Androtia and engage in battle with the Warrior Storm God Roukgough. They drain his energy and pierce him with an enchanted crossbow attached to a chain. They rip the essence out of Roukgough and steal his gem. Wheatley and Bill wipe the minds of the crew.
The S.S. Krappy Pappy goes down off Fogwash Island. Shortly after, the endless fog radiates forth from the island. Refugees head to Portown Island with Bill and form Bill’s Town.
Recently, an elf named Naito obtained a Deck of Wonders. Through his mastery of the arcane and knowledge of divine power, he was able to draw all 30 cards from the deck. The effects seemingly drove him mad but granted him power beyond even the gods. The act of Naito drawing a deck of wonders and killing a benevolent god has shifted the balance of chaos and order and the understanding the two have. With skirmishes between the Cromwellian chaotic gods and the Silvanesti Norse gods, tensions between chaos and order have been brewing. Since our adventurers were present when Naito drew the deck, they swore an allegiance with Morrigan Strange to help stop him. They left Beregost for Anchor Island Shipping.
The adventurers arrive at Anchor Island Shipping to meet with Rhett, the new shipping manager. They learn of Gart’s past and Captain Wheatley and meet with Gert, who talks about Goop’s death on the night the S.S. Crappy Pappy sunk off the coast of Fogwash Island in the middle of an ambush in a foggy storm. Wheatley also “died” in this event. While on Umberlian, the Adventurers traveled to the Umberlee mountains where they met with Gart’s mother and found the first of Sally’s pillars. This pillar is engraved with images of Umberlee.
On Apsulia the adventurers encounter Rachel, Randy, Harold and a small commune of people living in a town on the volcano island of Apsulia. Magic is raining down the mountain causing them to dance and party all day long, neglecting their town. The Adventurers travel up the volcano to meet with Apsu, and arrive to find him mortally wounded and weeping magical tears down the mountain. Apsu tells you that Naito arrived and attempted to kill him because he wouldn’t tell him where the Medallion of Sally Grimm was located. Naito wishes to obtain Umberlee’s loose gem and grow even more powerful as a result.
Naito arrives while the adventurers are present and lands the final blow on Apsu, but not before Apsu was able to secretly give the adventurers his essence in the form of his godstone. Apsu dies, and the volcano erupts. Our adventurers decide to rescue the town of Respite and sail them to Triport Shipping.
The gang arrives at tri port shipping on Apsulaween night and enters the festivities. After training in break-dancing with some local kids, and engaging in an epic dance-off against Captain Elliot Deepwater, our adventurers recover the deed to Baron Kilgaard’s Manor in a magical lock-box.
They also find Goop, who ended up not being dead. He tells them about how he drifted ashore and managed to make his way to Tri Port shipping where he had been hiding, pretending to be a ghost. After saving the people from Respite and getting into an adventure of their own, the team headed off for Sashela’s island to uncover more about the God stone they received from Apsu.
The adventurers arrive at Sashela’s Island where they make their way through a magical forest full of talking spirit animals. They solve a number of puzzles and make their way to the heart of the forest where they find a haven known as God’s Rest. Along the way, they encounter Freya who tells them off the Deck of Wonders and the curse of Citri. After arriving at the center of the island they encounter Sashela who both shows them a vision of the future and tests the adventurers with their worst regrets.
The Adventurers arrive at Bills Town where they meet a cast of characters that are refugees from Baron Kilgaard’s manor being led by Gart’s old crewmate, Bill. They encounter the townsfolk and the Admiral, a powerful Orc Sorcerer. They defeat Bill and the Admiral and rescue the townspeople with the help of the local half orc natives. After this, Melinda gives them the skeleton key and implores them to help reclaim the manor. The crew also recovers a deck of wonders that they send out to sea with Larry, Tarry and Garry and The Strange’s for safekeeping.
The Adventurer’s arrive at the manor where they travel with an increasingly confused ghost of Sally Grimm that they met on the ocean while sailing to the Manor. Solving the mysteries of the Manor and making their way to the top of Kilgaard’s tower, they find the source of a magical fog affecting the region for 5 years. They rush into tower room to find Captain Wheatley and Baron Kilgaard standing face to face. Fog is shooting out of Wheatleys mouth as his whole form is surrounded by fog. Baron Kilgaard is standing upright, dead, mouth agape with the fog bridge, fog pouring out of his every orifice.
Sally becomes whole again when she recovers the gem from Kilgaard's Manor. She engages Naito.
Naito arrives, tearing the roof off of the building, exposing the nighttime air. He sees Sally with the gem and shoots a beam immediately vanishing Ren.
Naito says, “I see you’ve returned to the world of the living Sally Grimm. I assumed it would only be a matter of time. I had of course hoped to obtain the stone before you, but no matter. I will dispose of you and take it, it’ll be a good opportunity to stretch my muscles.”
Sally says, “Anyone who knows as much as you about divine power should be smart enough to know not to draw a whole deck of wonders, you fool.”
Naito says, ”You are the fool here. You wasted so much potential with the power of a god. I will not make the same mistake.”
Sally says, “Obviously you don’t know me very well.”
Sally looks to Roughkouh who launches her into the air. While in midair sally materializes her rapier and in a series of lightning fast moves launches a flurry of magically infused sword blows into naito, who stumbles backwards. Before he can react, she casts a portal to another plane and banishes naito. Collapses to the ground, says that should hold him for a while. Roughkough thanks you for saving him.
Fog clears, sunlight shines through the torn off roof of the tower.
After discovering that Sally is alive again, she mentions needing to regain her Divine Tuning Rod, an item she can only assume is being held by Korin Krakensbane, King of the Pirates.
The players meet the three Pirate Captains and their leader: Skargg Oceanleg, Minerva Finklehorn, Joseph Burnbeard, and Korin Krakensbane
Skargg tells the adventurers of his pillaging of the coastlines and tells of a rumor about Joseph and Minerva. He frees the adventurers after they agree to steal back his favorite glass eye from Minerva who wears it around her neck as a trophy.
The Adventurers meet Minerva and fight her Kraken. She reveals that Korin is wielding a fragment. The Adventurers escape her fortress and proceed onward.
Joseph is aware of what is going on with the wrath and Umberlee. He will sail you down towards Umberlee's lair and show you her from afar. Surrounding her is an army of sea-creatures. See monstrous whale army surrounding the wrath. See tentacles coming from the deep in the darkness surrounding. Schools of fish swirl around the outside of the wrath and as you approach you can hear the wailing of Umberlee calling out over the ocean.
Joseph will want you to help him steal the Waveblade. He will tell you of it’s power. He will tell you that he wants you to unleash the Kraken that Minerva has captured. If you agree to help then he will take you there, otherwise he will bring you to Korin.
Joseph will reveal that his fleet went down many years ago in a storm here. They are cursed by the Roughkoh the storm God for using a compass that was made to track divine items. They all sank here and their spirits are still alive in these waters. Joseph is half ghost half man. He still walks this earth with Scar, the only other survivor. He has used the dark magic in the region to mold beings. Joseph has not needed to go back for the compass but if you convince him that you need it, he will take you down to the bottom of the ocean.
The Adventurers recover the compass with promise to help Joseph betray Korin.
The Adventurers meet Korin. He takes them captive. The backstory of Sally and Korin is revealed including Sally's betrayal.
Sally calls for Pirate Council to determine her fate. Korin is forced to oblige.
The Adventurers attend Pirate Council where they convince the council to allow Sally to reclaim her fragment and help defeat Naito and Ren and save Umberlee.
Naito attacks the council and the Adventurers depart for the Salty Sanctuary.
With the compass pointing to the Salty Sanctuary, the adventurers arrive to find the sanctuary has been converted into a zombified nightmare by Naito and Ren.
You enter the final room to see Ren Torrentsbane in the middle of the room, possessed by the spirit of Naito. He has gained significant muscle mass from the conversion and you see his veins throbbing as his entire body shakes with energy.
He is standing in the center of a large ritual circle. Around him are three pillars he has set up and he is gripping the tuning rod in his hands. You see it there for the first time, a beautiful device made out of an off white porcelain looking material. He is channeling a spell. Naito speaks through him.
“Thank you all for coming. And thank you for wearing yourselves down before you arrived. Frankly I didn’t think you would get this far, but it is of no matter. You have brought me what I seek. All of the stones necessary to trigger your contraption, Sally Grimm. I really didn’t think you would make it this easy for me."
Sally starts channeling energy and creates a small glowing sphere. She holds it in her hand and says, “Speak into this. The people you’ve helped, they know you, they trust you. This will let them hear you. We are going to need reinforcements. They don’t know me like they know you. Please, convince them to help, we are going to need everyone to stop Ren.”
The Adventurers make their plea.
Across the ocean the people of the Apsulian Sea rise to the challenge.
The Adventurers arrive at Umbrlee's wrath and participate in a battle at the bottom of the ocean.
They defeat Ren and restore Umbrlee's sync with the Divine Tuning Rod.
Umberlee makes Sally the new permanent bearer of her Godstone.