At the bottom of the caverns they would find them, the worms. Writhing. Pulsating. Incredibly slow and cumbersome creatures, each the size of a man's leg. Their segmented bodies were of pale pink flesh, purple veins visibly pushing blood through their bodies. Six sharp legs of iron jutted from beneath each, and loudly pattered against the stone floor as they approached the women.
Tink tink tink tink tink. As they came close, the skin along their frontmost segments peeled back to reveal human faces made of bloodied muscle and sinew. Their skinless lips spoke in raspy tones.
We wish to escape, just as you. Become our hosts and we can grant you your greatest desires.— Worms, in unison
The women agreed, and before they could reconsider— the worms had launched themselves and punctured their necks with iron mandibles, closed tight so as to support their weight as the creatures dangled from the women's necks. First, the prisoners were granted power. The women would reemerge from the cavern by simply destroying the seal barehanded. Shortly after, the ruler would be found dead, and the women— now known as
The Seven Worms— would venture across the badlands to reunite with their people, his head in hand. Now they asked of the worms, simply, two things.
"We have freed you, yet you still bloody our necks. We starve, as do our people— and by the looks of your pallid forms, so do you." The Seven Worms worried even for the parasites hanging from their necks. Though it is uncertain whether or not this truly touched the creatures— they still replied jovially.
"We shall grant you strength, food, a home, and more— for this we only ask one thing. Drink! Drink! Become fat with knowledge, our hosts, and we shall share with you a life unending."
From then on The Seven Worms would receive omens and prophecies, leading their people to water, food— and a new homeland.
Conquerors
We stand now upon our final home. First, we must remove the weeds upon it.— Second Worm, Xoth
After months at sea, the Xholx had reached the shores from which the strange instrument sounded. A bustling civilization of bizarre beings lived here, among structures of prodigious size. Half of one island was entirely made of metal which arched triumphantly over the sea, and their capital contained a massive bottomless pit— filled with much of the city's infrastructure. They had never been to war, before. This would be their first and last. All but one of these precursors are believed to have been killed, though given the nature of the pit— it's entirely possible that pockets exist deep beyond the reach of the Xholx.
But, one confirmed soul remains— chained beneath the capitol and frequently visited by The Seven Worms in order to procure knowledge, and keep their parasites fed. This is a secret known only to these seven, and a handful of servants who maintain the being's prison. From them, they have learned of many ancient secrets, allowing them to gain an edge over any potential rivals. The nation of
Louh largely avoids kidnappings here, given a deep-seated fear and respect for the more ancient Noktyoul— being the only foreign nation that their mad ruler has not broken treaties with. This is the result of a strange power possessed by Noktyoul alone— the ability to reverse the effects of
alchemy into its base components.
Governing Structure
Noktyoul is ruled by
The Seven Worms who assemble to deliberate on large matters (such as foreign policy, disaster response, and major governmental changes.) where no single Worm can be absent. However, only three Worms are needed to agree upon smaller decisions, such as the construction of bridges and churches, allocating funds for researchers, or settling squabbles between nobles. Each worm has seven grubs, beneath them. The grubs handle the appointing of judges for the common courts, act as judges themselves in the higher courts, and deal with more regional matters— such as allocating funds, transporting food, and keeping trade routes safe.
Architecture
Much of Noktyoul's infrastructure remains from their predecessors, who had utilized a peculiar metal in their construction. This metal appears like rough silver with a yellow tint— when hit by light directly, such as at noon or when a torch is placed beside it, it appears almost entirely yellow. Raised circular patterns dot the entirety of its surface, connected by thin lines on occasion.
Monsters are repelled by these ancient structures— seemingly not the material itself, unfortunately— and so there is no need to construct walls around settlements built around these ruins. When new structures are built, they are typically constructed from limestone hewn into sharp angular shapes to contrast the smooth metal structures elsewhere. Small square spires called
Ghoxh are common sights along the tops of these structures, and are often placed in great number.
Assets, Industry, & Trade
Noktyoul's borders contain the three major
Youti Islands, as well as the two minor ones among them.
Endless Vineyards
Noktyoul is famous for its vineyards, which can stretch as far as the eye can see in several locations. These are the source of the nation's largest exports— grapes, raisins, and wine. Beyond grapes, corn and the infamous kixh (metal fruit) are grown in the region's arable lands.
Knowledge Brokers
It is not uncommon for foreigners to arrive in Noktyoul in search of ancient knowledge— in a sense, the libraries of Noktyoul are the darker sister to those of the now destroyed
Lliaq. Occultists and desperate leaders alike pay great amounts of coin for lost and forbidden information.
Military
Each of The Seven Worms commands their own army as general, and convene to plan out overall tactics and motions. Troops don plated stone armor, which covers their upper torso and forearms. Each plate is full of carved patterns to make it lighter, and the patterns seen can tell one which army a soldier belongs to. Stone pteruges hang from beneath this chest-piece.
Canvas loincloths are tied around the waist, and a skirt of front-facing fur pteruges is worn over the hips. Alchemical grenades are placed into slings, and thrown to initiate battle. Most soldiers use long, two-handed clubs with pointed ends known as
Phoul which allow them to keep a fair distance from their targets. When in close quarters, spiked metal balls held in the palm called
youxhetkl are utilized.
Religion
Most Xholx believe that the worms affixed to their leaders' necks are gifts from the heavens, and revere similar creatures, such as worms, maggots, and other fleshy insects. Maggots are a common ingredient in various Xholx foods, as it is believed that one can gain strength and knowledge by consuming them. Similarly, many value knowledge— especially that from ages long past, and work with almost religious fervor to decipher ancient texts.
Education
Noktyoul has a public school system, overseen by the grubs. Here, subjects such as history and linguistics are taught above all else. Many citizens of Noktyoul are bilingual— or even trilingual— by the end of their education around the age of 13. Nobles have the added option of being taught by masters and scholars, which they pay for. Commoners who perform exceptionally well are also able to attend these special schools.
Amazing as always! Love the dark and brutal imagery surrounding the the seven worms. They really are the highlight of the article. Before I move on I wanted to point to a couple things I noticed. "had warred with other groups in the badlands over even the smallest of oases throughout their history. over even the smallest of oases throughout their history. "While the Lighst had won, they still did not have enough water" On these two, the word "had" is a bit redundant. No big deal if its for flow, but if you removed it, the sentence is unchanged. It took me a moment to realize you pluralized oasis. Freaked me out for a moment XD "As they came close the skin along their frontmost segments peeled" Comma after close I think. Like I said, the seven worms are my favorite bit. Their baddass entry into the story is well done and I love how important they become once hosts to the worms. Everything is well written and kept my attention throughout. Also loved grubs. It made me laugh. Now the timeline is awesome, I'm curious about the ending though. This mysterious howl... What happened? I thumbed back through and couldn't find anything. how ominous.
Thank you for the feedback! Yeah the had just flows better imo. Oases is a fun word for sure. Glad you like the worms because they're my favorite here, too! I ran out of words to elaborate on the howl— but it's meant to be a bit of a loose end. It's an omen for things to come...
o.o ohhhh very nice! Good luck in the competition!