Harvesting - Plants and Herbs
Plants and herbs, where to find them, and how to make them into potions and bombs. Any attempt to harvest plants and herbs takes one hour to time. A creature can search for plants and herbs a number of times per day equal to their intelligence modifier.
Most plants and herbs have a value of 10gp per unit, however, buying and selling from locations far from the common location a plant is usually found can net a much greater value.
How difficult it is to find plants and herbs in an area is based on how abundant the growth in the area is. This is done with a Nature check, with the DC based on the growth rate below.
Most plants and herbs have a value of 10gp per unit, however, buying and selling from locations far from the common location a plant is usually found can net a much greater value.
How difficult it is to find plants and herbs in an area is based on how abundant the growth in the area is. This is done with a Nature check, with the DC based on the growth rate below.
DC 10 - Abundant plants and herbs in the area
DC 15 - Limited number of plants and herbs in the area
DC 20 - Very little, if any, number of plants and herbs in the area
On a success, the amount of units of herbs/plants harvested is determined by the following:
DC 15 - Limited number of plants and herbs in the area
DC 20 - Very little, if any, number of plants and herbs in the area
Succeeded by 4 or less: 1d4 + Intelligence modier
Succeeded by 5 or more: 1d6 + Intelligence modier
Succeeded by 10 or more: 1d8 + Intelligence modier
Succeeded by 5 or more: 1d6 + Intelligence modier
Succeeded by 10 or more: 1d8 + Intelligence modier
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