BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Session 13->9A: Time Trek-HA

General Summary

The Heroes


Emet-Selch {Vedalken Artificer}
Eralyse Sarrallon {Aasimar Paladin}
Jon Mastiff {Human Wizard}
Mala {Aarakocra Monk}
Mellow Leaf {Tabaxi Ranger}
Campaign:Heart of Annilation
Current Year:756



1

The group met with themselves and after some dicussion they decided that the best course of action would be to travel to each other's timelines in order to eliminate the Zadkiel of the other timeline. This would increase both group's chance of success since Zadkiel wouldn't know what to expect from the other group. They also realized that this is likely what already happened as it seems the other Emmet was the one responsible for the note and strings.


2

You find yourselves in a familar scene. Surrounding you is farmland, some distance behind you is a long stone wall with warforged moving along it's battlements. A second inner wall sits a head of you beyond which is supposed to be the city of oldmore. Memories come to you purple lights had scanned you and then the guards at the gate let you proceed. You had arrived to just about this point when there was an explosion. Looking down you see yourselves standing upon rubble, with rapidly fading images of yourselves. Well... the "other" yous.   A gruff voice calls out
Huh, the boss said that thing would make you vanish completely. But he did say there was a chance it might malfuncion and that if that happened we needed to finish you off. Nothing personal, but orders em orders, besides we're just copies of the boss.
  Five identical half-man half-tiger creatures stand up out of the surrounding grass and move to attack you. DM Notes
The other 4 turned invisible as soon as the party appeared, can be noticed on a DC 20 Perception check
  The group weathered a storm of spells and managed to keep the tigermen at bay. Some of their enemies were invisible but after draining their magic against the heroes these invisible creatures decided it would be best for them to escape rather than hang around and eventually get killed themselves.


3

A search of your attackers reveals two interesting details. The first is that each carried a thin rectangular metal plate. Each of which is engraved with the words "Library Pass" and a series of arcane runes inscribed on the opposite side. The other was that each creature had a glass tube attached to them that contains blood, such that it would be slowly drawn into their bodies. The creatures that were initially invisible each had two such containers attached to them.   After travelling on the group arrives in the city proper of Oldmore. While the group is trying to get their bearings a familar voice calls out to them.  
Ah, there you are! I was starting to become concerned you'd forgotten we'd agreed to meet
the man hailing you unfamilar for a moment and then you realize who it is that is addressing you. It's Gregorio.
That bastard made me an act in his travelling circus. So, what's our next move?
  GM Notes
Gregorio can provide the help action for a single character each round
Gregorio can create a distractoin (removes 1 failure, but Gregorio can't take any further actions for the rest of the encounter)
  After some brief dicussion the group began to gather information about the city and it's "library". They started to draw some unwanted attention so Gregorio created a distraction in order to allow the group to complete their investigations.


4

The group was able to determine that the "library" is actually a bunch of separate smaller libraries that are run by a series of wizard guilds. Each library answers to a primary guild of knowledge. Normally you must pass an interview and then you are given an enterance examine. Both of which are given by the guild passing both allows you to be issued the lowest level of pass. The pass issued then grants limited access to the libraries associted with the guild. The higher quality matieral the card is made out of the higher the access. Materials are, Wood, Metal, Gold, Platnum. Higher access is granted by the guild to "deserving" members.   You've determined which library your cards grant access to and you now stand before a 5'4" Veldalkien woman she wears an amalgamation of clothes. A white Fur vest over an orange quilted robe edged with golden sequens. Her green unseeing eyes seem to look past you, and yet you feel as though she's able to track every movement.   DM Notes
Name:Ermina Gracey

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She moved from fad to fad and when she turned 15 she discovered writing. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Revenge; and wants a kiss

Ideals: Artistic.

Flaws: Disease, Mundane.

Bonds: Job, Enemies, Has a crush.

Occupation: librarian


Gregorio can provide the help action for a single character each round
Gregorio can create a distractoin (Makes 1 bribe card free, but Gregorio can't take any further actions for the rest of the encounter)
The group was able to convince the blind librarian that they are infact literal card holding members of the library.


5

After convincing Ermina that you do in fact belong here you are allowed into the archives. You find yourself in one of several rooms filled with shelves of books. Other researchers move between shelves ocassionaly looking in your direction. It's obvious that a secret entrance exists somewhere in these rooms. But you also don't want to draw attention to yourselves while you search for said entrance. Lest someone who isn't literally blind will be checking your credentials.   DM Notes
Gregorio can provide the help action for a single character each round
Gregorio can take a failure to provide disadvantage to one enemy (Gregorio is removed after taking 2 failures)

There are 3 researchers that need to be eliminated.
  The group was able to distract the other members in the room long enough for them to find the concealed doorway that leads into Zadkiel's hideout.
Report Date
21 Aug 2022

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