Råtta
Background Cost: 5
Rat is the swift, silent master of hit-and-run warfare — the original totem of guerrilla fighters. While Rat fights to weaken, cripple, then overwhelm, he can be as vicious as any other totem when cornered.
Individual Traits:
Rat’s children subtract one from the difficulty of all bite rolls, and from the difficulties of rolls involving stealth or quiet.
Pack Traits:
Rat’s packs can call on a pool of five Willpower points per story. Bone Gnawers will aid the pack, and even Ratkin will be somewhat tolerant of the pack’s existence.
Ban:
Rat’s children must not kill vermin of any kind.
Rat is the swift, silent master of hit-and-run warfare — the original totem of guerrilla fighters. While Rat fights to weaken, cripple, then overwhelm, he can be as vicious as any other totem when cornered.
Individual Traits:
Rat’s children subtract one from the difficulty of all bite rolls, and from the difficulties of rolls involving stealth or quiet.
Pack Traits:
Rat’s packs can call on a pool of five Willpower points per story. Bone Gnawers will aid the pack, and even Ratkin will be somewhat tolerant of the pack’s existence.
Ban:
Rat’s children must not kill vermin of any kind.
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