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Silver Fang

The "Alpha Tribe" of the Garou Nation, the Silver Fangs are traditional rulers and war leaders. These noble Garou are known for their physical beauty, courage, and honor. Sadly, many younger members of the tribe suffer from odd quirks - absent-mindedness, mild hallucinations, somnambulism - nothing overtly psychotic, but noticeable nevertheless. The powerful history of the tribe lays a heavy burden on the shoulders of its members, and many are too proud to ask for help. The plight of the Silver Fangs epitomizes the tragedy of the Garou in general. Although proud and outwardly strong, the Fangs suffer from diseases of the spirit and mind. Inbreeding and harano have weakened the foundation of the tribe, and although they strive to set things right, it may already be too late.

Originally, the Tribe was divided into 13 Houses that formed back in the Russian Tundra. Each house began with a mighty ancestor in the Dawn Time. It often took many years for each house to declare itself as such, under the leadership of a descendant of one of the original 13 Wolves of the Pale Tundra. These were the core alphas of the tribe long, long ago, the ones upon whom Luna bestowed her Touch of Silver. The first Garou ordained as Those Who Lead, therefore, each house has a single king or queen, who is the ruler of that house’s territory.

In the Modern Nights, however, only seven of the houses remained. Each Silver Fangs belongs to one of the remaining Houses, and most join one of the two lodges after they have completed their Rite of Passage. Each house has a single King or Queen, the ruler of that house’s territory, who in turn answers to the High King (if there's one who's worthy of the Silver Crown). Each King is served by various Lords, who rule other septs and are usually Elders in their own right or heirs to the throne. There are also stewards, who aid them coordinating packs in their territory. Of course, each pack has its own leader, who may or may not bear an additional title of some sort.

Surviving Houses
  • House Crescent Moon - The oldest and most prestigious house, located in Russia.
  • House Wyrmfoe - One of the youngest houses and appropriately one of the most brash, located in the northeastern USA.
  • House Gleaming Eye - Internal police for the Silver Fangs, they hunt those who have been corrupted by the Wyrm. They rule Northern Europe; beign France, Germany and Scandinavia its traditional lands.
  • House Blood Red Crest - Located in Southeast Asia and in decline due to drastically low births.
  • House Wise Heart - Eastern mystics.
  • House Unbreakable Hearth - Ambassadors and emissaries for the Silver Fangs. They often serve as middlemen between the tribe and the rest of the Garou nation. Located in Canada and the Midwestern United States.
  • House Austere Howl - A house in reclusion, said to be tainted by the Wyrm by House Gleaming Eye because they shared Kinfolk with the Picts (traditional White Howler / Black Spiral Dancer kin). Their Queen and Court has found sanctuary at the Sept of Tri-Spiral, the Fianna Tribal Caern.


Moots
Silver Fangs prefer the tried and true. It’s a rare thing to see anything at a Silver Fang moot that isn’t a generations-old tradition; the old practices are the most honorable. White-robed nobles lead candle-lit processions to isolated, idyllic locales; silver-furred Garou dance elaborate reels with exacting precision and sing ancient, beautiful songs.

Camps Even royalty has factions, and the Silver Fangs are no exception. While mostly united in their desire to remain "top dogs", the tribe is divided on how to go about it. The following camps are the most polarized factions within the Silver Fangs:  
  • Royalists - The tribe's traditionalists, the Royalists wish to return the "good old days" where all other tribes bent the knee to the Silver Fangs. For obvious reasons, the Royalists do not get along well with the Renewalists.
  • Renewalists - Home to the tribe's "young Turks", the Renewalists advocate the integration of new ideas and, perhaps, new blood into the tribe, to stave off stagnation. For obvious reasons, the Renewalists do not get along well with the Royalists.
  • Ivory Priesthood - Less a faction than the tribe's self-appointed arcane researchers, the Ivory Priests research the secrets of death and life.
  • Grey Raptors - Perhaps best described as an extremist sect of the Royalists, the Grey Raptors take it upon themselves to pass judgment upon those whom defy the Silver Fangs.
  • Masters of the Seal - The tribe's most secret camp, the Masters of the Seal are thieves, dispatched to steal the most damaging and most useful secrets from the other tribes.

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