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Fortify

Effect

By means of this spell, the priest prepares an area as a defensive position. The fortify spell can be used to prepare an open outdoors area such as a field, road, or grassland, or a rough or broken out- d w r s area such as a hillside, forest, or boulder-fall. Large rooms or chambers such as a cavern or a great hall can fortified as well. The exact effects of the spell depend on the nature of the site.
  • Open Outdoor Site: A rampart or dike of earth and loose stone rises from the ground along the perimeter of the site, leaving a shallow ditch on the outward face. Creatures defending the dike receive 50% cover against missile fire (+4 bonus to AC) or 25% cover (+2 bonus) if they expose themselves by engaging in melee combat or firing missiles out of the dike. Attackers cannot charge, run, or sprint over the ditch-and-dike. Large, open rooms or chambers with few features may fall into this category.
  • Rough Outdoor Site: Loose stones and boulders, deadwood, and patches of dense briars are arranged to form a defensible wall or rampart along the perimeter of the area of effect. Those hiding behind the wall receive 75% cover (a +7 bonus to AC), or 50% cover if they expose themselves by firing missiles or defending the wall. In hand-to-hand combat, the wall's defenders receive a +I bonus to attack rolls; man-sized creatures must spend 1 full round climbing over the wall to enter the fortified area. Natural caverns and large, cluttered chambers fall into this category as well.
  • Marsh or Low-lying Site: In such areas as marsh, swamp, bog, or tundra, the fortify spell cannot raise a wall or dike to cover the defenders. Instead, the spell creates a water-filled ditch around the perimeter of the area of effect. This ditch is I O feet wide and 2 to 4 feet deep; most creatures require I full round to negotiate the ditch, and defenders have a +I bonus to attack rolls against enemies wading the ditch or climbing up the other side.
The fortification created by this spell is permanent, although erosion, weathering, and excavation, clearing, or filling can quickly raze the site, returning it to its original state.

Source

Divine
Material Components
Snail shell dusted with diamond dust worth 100gp.
Related Discipline
War
Related School
Alteration
Effect Duration
Instantaneous/Permanent
Effect Casting Time
1 round
Range
60m and 10ft-cube area/2 levels
Level
3
Applied Restriction
No Saving Throws

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