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Zala's Lifeforce Guardian

Effect

This spell creates an intangible, invisible double of a creature that interposes itself when the creature's lifeforce is in peril. Mere death or magical influences do not qualify; only spells or effects that directly attack or suppress the protected creature's lifeforce are blocked by this spell. Such effects include enervation, strength and energy drain, magic jar and possession, trap the soul, death spell, finger of death, slay living, and destruction. This spell can be cast only on a willing creature. When the effect or attack is about to take place, the invisible double interposes, and the protected creature makes an unmodified saving throw to avoid the effect, even if no saving throw is normally allowed. Success means the double absorbs the attack, including incidental damage, and is destroyed. Failure means the attack takes place normally. If the double is destroyed, the protected creature loses hit points depending on its original Hit Dice or level and group, as noted on the table.
Group Damage Taken
Warrior -3hp/level
Priest, Monster -2hp/level
Rogue, Wizard -1hp/level
If the double has not been destroyed within two rounds per caster level after its creation, then it fades away without further effect.

Source

Arcane
Material Components
None
Gestures & Ritual
Verbal and Somatic components
Related School
Abjuration, Conjuration
Effect Duration
2 rounds/level
Effect Casting Time
1 round
Range
Touch
Level
2
Applied Restriction
Saving Throw: None

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