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Gruul Clans

Structure

The Gruul are a loose affiliation of savage clans who squat in Ravnica’s alleyways, abandoned zones, and overgrown ruins. Warfare among the Gruul is constant and almost ritualistic; the Gruul believe that only the strong should survive and rule. The Gruul are the most anti-civilization and disenfranchised of all of Ravnica’s guilds, and as such are the most ill at ease in a world embracing an Ecumenopolis.

Public Agenda

Maintain the wild places on Ravnica

Feature: Rubblebelt Refuge You are intimately familiar with areas of the city that most people shun: ruined neighborhoods where wurms rampaged, overgrown parks that no hand has tended in decades, and the vast. sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find food and fresh water in these areas for yourself and up to five other people each day. You are trained in Knowledge (Rubblebelt).   Skill Training: Athletics, Intimidate, Knowledge(Ravnica & Wilderness), Medicine, Navigation, Perception, Profession(Warden), Ride, Running, Tracking

Not Gruul? Then die!

Founding Date
The Gruul Clans was founded with the signing of the Guidpact on 0 ZC
Type
Geopolitical, Clan
Capital
Leader
Controlled Territories

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