Simic Hybrid
The Simic Combine uses magic to fuse different life forms together. In recent years, the Simic Combine has extended this research to humanoid subjects, magically transferring the traits of various animals into humans, elves, and vedalken. The goal of the Guardian Project is to build a Simic army of soldiers perfectly adapted to a variety of combat situations. These hyper-evolved specimens are called Simic hybrids, though they sometimes refer to themselves as guardians.
Extensive Adaptation
A hybrid's biological enhancements can change its appearance drastically, though most hybrids retain their basic physical form. All are augmented with characteristics of animals, mostly aquatic, reptilian, or amphibian creatures. These include crab claws, squid tentacles, wings or fins like those of manta rays, translucent or camouflaged skin, or shark-like maws filled with sharp teeth. Hybrids are the product of Simic magic. It's not impossible for a hybrid to leave the Simic Combine and join another guild, but the Simic would consider the individual a deserter. And the new guild might never fully welcome a hybrid who could easily be a Simic spy.
Simic Hybrid Traits
Age
Hybrids begin their lives as adult humans, elves, or vedalken. They age at a slightly accelerated rate, so their maximum life spans are probably reduced somewhat. The Guardian Project has not been operating long enough to observe the full effect of this phenomenon.
Size
Your size is Medium, within the normal range of your humanoid base race.
Speed
Your movement speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Languages
You can speak, read, and write Common and your choice of Elvish or Vedalken.
Animal Enhancement
Your body has been altered to incorporate certain animal characteristics. You can select one of the following upgrades each Tier. The same enhancement cannot be taken twice.
Manta Glide
You have ray-like fins that you can use as wings to slow your fall. Gain the Safe Fall ability as described on pg 179
Mimetic skin
Your skin naturally blends in with the environment. Gain the Vanish ability as described on pg 196
Grappling Appendages
You have two special appendages growing alongside your arms. Choose whether they're both claws or tentacles and apply the following:
If you choose claws: they are natural melee weapons which are treated as a Medium Weapon
If you choose tentacles, gain the Grab ability as described on pg 146 with the following omissions: you don’t have to be enlarged, the target escape attempt is not hindered by two steps due to your size.
Carapace
Your skin in places is covered by a thick shell. You gain the Flesh of Stone as described on pg 141
Acid Spit
Gain the following ability: Acid Spit (1 Speed Point): As an action, you can spray acid from glands in your mouth, attacking one creature or object you can see within a short distance for 4 points of damage.
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