Deadbridge Chant
Choose a point within range that you can see. Rotting vegetation tuns a 20 ft radius area into difficult terrain for the spell's duration. Choose from the following options to decide how the vegetation manifests:
Fumes: Stinking plumes of odorous and decaying blooms, bulbs, and buds sprout from the emerging plant life. All creatures who start their turn in the area or who enter it for the first time on their turn must make a Constitution Saving Throw, becoming Stunned on a failure. At the end of each of their turns they may repeat the Saving Throw. After succeeding on this Saving Throw the creature cannot be effected by this mode of the spell for 24 hours.
Spores: Fungus blooms alongside the plant-based detritus, spreading an opaque cloud of spores in the area. Until the end of the spell, this area is Heavily Obscured. You choose the color of this spore cloud as well as its odor (odor cannot be bad enough to subdue someone). All creatures who start their turn in the area or who enter it for the first time on their turn must make a Wisdom Saving Throw, becoming Blind on a failure. At the end of each of their turns they may repeat the Saving Throw. After succeeding on this Saving Throw the creature cannot be effected by this mode of the spell for 24 hours.
Vines: Thick, spine-covered vines emerge from the ground along with the rotting plants. All creatures who start their turn in the area or who enter it for the first time on their turn must make a Strength Saving Throw, becoming Restrained on fail. The Restrained creature may use their Action to repeat the Saving Throw. All attempts to break out of the plant's hold see 2d6 Magical Piercing Damage to the Restrained Creature, even if it's a success.
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