Seize the Soul
Orzhov Syndicate Spell
You use your magic to grasp the soul of a creature within range. Make a melee spell attack against the creature. On a hit this spell deals 5d8 + 15 Necrotic Damage and 5d8 + 15 Radiant Damage.
A humanoid killed by this spell rises at the start of your next turn as a Spirit that is permanently under your command, following your verbal orders to the best of its ability.
Effect Duration
Instantaneous
Effect Casting Time
Action
Range
Touch
Level
7th
Remove these ads. Join the Worldbuilders Guild
Comments