Shred Memory
House Dimir Spell
Level 2
Casting Time: 1 Action
Duration: Instantaneous
Range: 40 ft (?)
Target creature must take a INT Save, taking 3d10 on a fail and half as much on a success. If the fail is by 5 or more, the target creature becomes disoriented and cannot take an Action on their next turn.
Only effects creatures with an INT score of 4 or higher.
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