Upscale Residential
Small houses, modest apartments, and commercial
shops are sprinkled throughout Precinct Two, a place
that law enforcement officers, lawyers, retired soldiers,
and well-off working families call home. Corner shops
cater to everyday needs, and many establishments are
run by ex-soldiers. Streets are kept tidy, and buildings
are maintained to be serviceable. Under the precinct's
urbane veneer, tension simmers between law officers
and the opportunistic crime families who call this precinct
home.
The folk who live in this precinct believe in performing
civic duties, conforming to your role, and maintaining
strong friendships and family ties. Good neighbors
show respect to one another and enjoy competing
among themselves to achieve greater successes.
Affiliated Guilds
New Prahv, the Azorius Senate guildhall, is located
at the eastern end of the precinct, and many residents
work there. Some active officers and retired
soldiers from the Boros Legion make their homes in
this precinct.
The Orzhov Syndicate has a presence
here through its connections to many of the small
businesses.
Neighborhoods & Landmarks
New Prahv:
The tallest structure in the Tenth District, the austere New Prahv consists of three towering columns, reminding everyone of the omnipresence of the Azorius Senate.
Each column serves as the headquarters for one of the three branches of the senate. In side, spacious chambers on the lower floors give way to a host of offices upstairs where day-to-day assignments arc issued and the strategy of maintaining law is continually honed.
Whitestone:
Whitestone is an orderly neighborhood on the northern side of the precinct, named for its rows of alabaster stone houses. It was built up by the Azorius to serve as a housing zone for many who work in
New Prahv. To meet the demands of construction, many residents of this section of the city had to be re lo cated to the much more densely populated Griffin Heights.
Griffin Heights:
Two-story houses are nestled in the rolling hills of this neighborhood in the southern section of the precinct. Griffin Heights is rife with corruption , and less scrupulous government officials exchange information and
money with the Orzhov in business establishments here. The locals are fiercely loyal to the Orzhov knights who watch over them, dutifully paying their protection fees.
Augustin Station:
The main airship station for the Tenth District, Augustin
Station is located at the western end of Griffin Heights. Travelers from all over Ravnica are carried in various forms of air travel: from gondolas hung from giant balloons to compartments strapped to the backs of enormous floating beasts bred by the Simic Combine. Augustin Station has twenty platforms, with flights arriving and leaving at all hours. The most popular flight is to the Millennial Platform, a journey that costs 5 zibs per passenger. Other flights carry passengers to smaller stations in each precinct of the Tenth District, to large stations in each other district, and to various other stations around the world.
Statue of Argus Kos:
A ten-foot-tall granite statue of a Boros Legion soldier stands in a small park in Whitestone, surrounded by weather worn tables. During the Decamillennial Celebration seventy-six years ago, Agrus Kos became a hero by foiling various schemes to undermine the Guildpact. His statue has become a social gathering point for war veterans, mob contacts, and spies who tal k as they play various strategy games.
Goods and Services
Most any sort of merchandise can be acquired from
some shop in Precinct Two. Former soldiers and
ex-adventurers r un many of t he businesses here, and
weapons a nd armor are commonly available in Griffin
Heights. Meals and lodging are often of modest or comfortable quality in this precinct, which h as lots o f boarding houses instead of inns. Corner tavern s are frequent and serve as the centers of neighborhood society. The people who live in Precinct Two aren't fond of people who don't fit in with them, and that includes
those of both higher and lower means. People who don't
maintain at least a modest lifestyle are viewed as lazy
and undesirable, and those who aspire to a wealthy or
aristocratic lifestyle are seen as arrogant snobs.
Law & Crime
Many citizens in Precinct Two work for the Azorius, but
others feel stifled by the guild's intrusive presence under
the shadow of New Prahv. Most residents respect order,
but some rely more on Orzhov protection than on Azorius
law. Almost everyone here knows someone who is
trained in the use of weapons.
The organized crime elements of the neighborhoods
are locked in a power struggle against law enforcement
officials. This conflict rarely manifests in open violence,
but often antagonists "disappear" or "have an accident."
Overt violent crimes sometimes involve ex-soldiers who
have been psychologically scarred by past battles.
Comments