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Giant Eagle of Old


Huge beast, neutral good     Armor Class 16   Hit Points 219 (19d10 + 200)   Speed 15 ft., fly 100 ft.   STR 12 (+1) DEX 18 (+4) CON 14 (+2) INT 20 (+5) WIS 30 (+10) CHA 22 (+6)   Saving Throws. Charisma +11 Wisdom +15   Skills. Insight +15 Perception +15 Persuasion +11   Damage Resistances. Radiant   Condition Immunities. Blinded, charmed, deafened, exhausted, frightened   Senses. Truesight 120 ft passive Perception 25   Languages Giant Eagle understands Celestial, Infernal, and Auran telepathy 120 ft   Challenge 15 (13,000 XP)   Divine Insight. A giant eagle of old knows when it is told a lie   Innate Spellcasting. The giant eagles Spellcasting ability is Wisdom (spell save DC 23). It can innately cast the following spells, requiring no material components.   At will: guidence, augery, locate object   3/day each: clairvoyance, divination, arcane eye, locate creature, commune, legend lore, scrying   1/day each: find the path, foresight   Legendary resistance. (3/day): if the giant Eagle fails a saving throw, it can choose to succeed instead.   Magic weapons. The giant eagles weapon attacks are magical   Magic resistance. The giant eagle has advantage on saving throws against magical effects   Keen Sight. The eagle has advantage on Wisdom (Perception) checks that rely on sight.   ACTIONS   Multiattack. The eagle makes two attacks: one with its beak and one with its talons.   A Different Perspective. The giant Eagle can choose up to 10 creatures within 120ft and instantly end any charm or frightening effects placed on them. The creature sees from a random point on the giant eagles body as its perspective is swapped out for 1d4+1 rounds.   Beak. Melee Weapon Attack: +9 to hit, reach 10ft., one target. Hit: 11 (3d6 + 4) piercing damage plus 16 (4d8) radiant damage.   Talons. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (3d8 + 4) slashing damage plus 24 (3d8) radiant damage.   The Right Path. The giant Eagle can choose up to 10 creatures other then itself to give advantage on their next saving throw, skill check, or attack roll.

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