Cast A Spell
Cast a spell with a casting time of 1 action
You can't cast a spell with you action and a different spell with your bonus action in the same turn, except if the action is used to cast a cantrip.
The target of a spell must be within the spell's range. To target something, you must have a clear path to it, so it can't be behind total cover.
Spells with material components do not consume the material unless explicitly stated. Unless the cost of a material is given, you can assume that the cost is negligible and the material is simply available in a component pouch.
Some spells require you to maintain concentration in order to keep their magic active. If you lose concentration, such a spell ends. You lose concentration on a spell if you cast another spell that requires concentration or when you are incapacitated. Each time you take damage, you must make a Constitution saving throw to maintain your concentration. The DC equals 10 or half the damage you take, whichever number is higher. PHB, pg. 192.
The target of a spell must be within the spell's range. To target something, you must have a clear path to it, so it can't be behind total cover.
Spells with material components do not consume the material unless explicitly stated. Unless the cost of a material is given, you can assume that the cost is negligible and the material is simply available in a component pouch.
Some spells require you to maintain concentration in order to keep their magic active. If you lose concentration, such a spell ends. You lose concentration on a spell if you cast another spell that requires concentration or when you are incapacitated. Each time you take damage, you must make a Constitution saving throw to maintain your concentration. The DC equals 10 or half the damage you take, whichever number is higher. PHB, pg. 192.
Type:
Action
Cost:
1/Turn
Action
Cost:
1/Turn
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