Staff of Vectorial Nature

Description

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.   The staff has 12 charges for the following properties. It regains 1d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.  

Spells

You can use a bonus action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:  
  • awaken (5 charges)
  • chain lightning (6 charges)
  • chaos bolt (2 charges)
  • enhance ability (2 charges)
  • mass healing word (3 charges)
  • protection from evil and good (1 charge)
  • storm sphere (4 charge)
  Additionally, you are able to cast any of the following spells using charges from the druid spell list without expending a spell slot as a bonus action:  
  • 1st - 2nd level spells (4 Charges)
  • 3rd - 4th level spells (6 Charges)
  • 5th - 6th level spells (8 Charges)
  • 7th - 9th level spells (10 Charges)
  Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Homebrew   Notes: Bonus: Spell Attacks, Bonus: Magic, Druid, Creation, Control, Communication, Detection, Warding
Item type
Weapon, Melee
Rarity
Staff, very rare (requires attunement by a Druid)

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