Built and used by mind flayers, nautiloids are designed exclusively for space travel. They can’t float on water, nor can they land safely on the ground.
As an action, a creature attuned to a nautiloid’s spelljamming helm and in physical contact with the ship can transport the nautiloid and all creatures and objects aboard it to a different plane of existence, at or near a destination envisioned by the spelljammer (or to a random location on the plane if no destination is envisioned). This property is a feature of the ship, not the spelljamming helm. Each time this property is used, roll a d6. On a 5–6, the property recharges after 1 minute; otherwise, it can’t be used again for 24 hours.
Stats
Name |
AC |
HP (DT) |
Speed (Hexes) |
Agility |
Crew |
Cargo |
Artillery |
Nautiloid |
15 |
400 (15) |
8 |
120 |
20 |
70 |
Ballista (x4) Mangonel (x1) Tentacles |
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