Mirrorlings
Mirrorlings are demihumans of theĀ
Ancient of Reflections, born when one hides themselves with their magic for too long. They are believed to have existed the longest of the current roster of demihumans, but it's hard to track the history of a species that you can't really see.
They are more tolerated among Mages as their behaviour is generally more human like if only a bit loopy or mischievous compared to most demihumans.
Basic Information
Anatomy
They look like their former human selves, but only when you see their reflection. Their actual bodies are completely invisible.
Biological Traits
All Mirrorlings can innately merge into reflective surfaces and travel through them.
Genetics and Reproduction
They're capable of reproduction, even with baseline humans. Working out the logistics of such an act where one or both partners can't see the other tends to suck the fun out of otherwise intimate moments though (although some find that to be hot). A successful birth will always result in a Mirrorling.
Ecology and Habitats
Mirrorlings are dependent on the presence of reflective surfaces to survive. They are most commonly found in cities and their Alternates with their large presence of actual mirrors, glass, and other reflective surfaces.
They are also commonly found in the
Mirrorworld.
It is unheard of to find a Mirrorling in nature due to the only reflective surfaces being water and ice, neither of which make good mirrors.
Behaviour
A somewhat popular trait of their kind is that they are rather exhibitionistic, as mirror woven clothes are a bit of a recent development and to fully maximise their abilities they have lived a nudist lifestyle for centuries.
Mirrorlings
Summary
Type: DemihumanSubtype: Ancientbound
Status: Tolerated
Estimated Numbers: 100,000 to 200,000
Censor's Veil: Displayed as humans.
Alignment
Creator Power: Ancient of ReflectionsAlignment Status: Varied
Sanity Damage: Immune [fear]
Corporeal Stability: Immune [physical harm]
Magic: Free casting of Reflection magic [physical exhaustion]
Combat
Combat Behaviour: Ambush, Sneak Attacks, and General StealthThreat Rating: 3
Physical Damage: Vulnerable
Magical Damage: Vulnerable
Glyphs: Immune to Wards
Notable Vulnerabilities: N/A.
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