Luminous Strider
Luminous Strider CR: 1/2
STR
16 +3
DEX
15 +2
CON
12 +1
INT
5 -3
WIS
14 +2
CHA
10 +0
Cromatic Kick
If a Luminous Strider moves at least 20 feet straight toward a target and then hits it with a talon attack on the same turn, the target takes an extra 1d4 slashing damege. If the target is a creature, it must succeed on a DC:13 Strength saving throw or be knocked prone.
Actions
Beak
Melee Weapon Attack: +5 to hit, reach 5 ft, one target.
Hit: 1d6+3 piercing damage.
Talons
Melee Weapon Attack: +5 to hit, reach 5 ft, one target.
Hit: 2d4+3 slashing damage.
Radiant Plumage
When threatened or excited, Luminous Striders can produce a dazzling display of light from their plumage. This blinding burst of radiance can temporarily blind or deter predators, providing a means of defense.
Targets within 15ft that can see the creature must make a DC 16 Constitution saving throw or it becomes blinded until the Luminous Strider's next turn.
Bonus Actions
Harmonious Song
Luminous Striders are known for their melodic and soothing calls. When they sing in harmony, their song has a healing effect, soothing wounds and ailments in nearby friendly creatures over time. Up to 4 Friendly Creatures within 20ft heal 1d4+1 each turn the creature is singing within 40ft of another source of music. The Luminous Strider must take a bonus action on it's subsequint turns to continue singing. It can stop singing at any time.
Suggested Environments
Plains, Grasslands, Swamps