Brainstorming Armor and Weapons Sunrise
Overview: Idea thinking on armor mainly.
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Armor
Overview: Stuff worn, often protective, though most of it functional.
Accessories
Accessory Overview: Stuff added to armor, often on top of it. Too small to be its own armor. Headgear also goes here for now until this grows too big.
(Light) Explosive bandolier: A bandolier filled with explosives, simple as that.
Tactical Combat Helmet: A helmet that provides both high head protection and likely technologically advanced perception.
Dog Tag Pendant: A big fuck you to the [NCR placeholder] faction from the [Legion placeholder] faction. Its easy proof and trophies of how many of the dog tag troops have been slain by a specific soldier.
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Clothing
Wasteland Clothes: The average clothes for a wastelander. Function over form, made from rags, old shirts, even new fabrics and such. Often worn alongside pre-conflict clothing, or even derived from it.
Sanctuary Waders and Jacket: A set of easily modified and uniform clothing. The main part is the waders, which cover the legs and body well. There is issued undershirts for underneath. Finally, a jacket can be worn over the waders for style or practicality. Higher ups tend to have suits designed for comfort and fashion, while maintenance ones often have thick padding and added gloves for protection against all kinds of hazards.
Trenchcoat: A heavy overcoat that provides protection against weather and bullets. It is often used by wasteland mercenaries who need some strong but flexible armored clothing.
Light
Motorsports Leather Jacket: A tough, durable leather jacket meant for biking and motorsports. It breaks the wind in cold weather and keeps in the sweat in hot weather. It comes in both simple, sleek designs and with pockets to hold armor plating to increase its durability.
Security/Police/Tactical Armor: Armor that guards center mass, elbow and knee guards, and mostly simple to slip on over any clothing. It is a favorite of private security and policemen. Tactical armor often has a drug administration interface, allowing for drugs to be injected intravenously on command.
Leather Armor: Either prewar leather or made from postwar monster skins.
Firefighter's Jacket and Helmet: A pre-conflict firefighter's gear. It provides good protection against heat and hazards, and somewhat ok against other things.
Apocalypse Emergency Fighter: A combination of pre conflict firefighter, police officer, and paramedic. Fire axe for main offense. Riot Shield for main protection. Main gear is a firefighter outfit, meant for protecting against fire and other hazards, with police tactical armor placed over it. The head is covered either by a firefighter's protective helmet, a police riot helmet, or perhaps a combination of both.
(Light) Stealth Suit: A full suit of form fitting armor that when active, renders the user practically invisible. Uses holographic technology to power a light-deflection field which makes viewing difficult, but can be subverted with either a power drain or a form of stealth viewing glasses that can see through the disguise. It also makes a light shimmering, but is far less visible in general.
Medium
Combat Armor: Military issue soldier armor that fell into the hands of private security and wastelanders. Offers a balance between mobility and protection. There are many variations of this.
Survival Patrol Combat Armor is designed for soldiers patrolling in desert environments. It sacrifices some protection with lighter but more breathable armor plating. It has a large backpack for water and several things to boost survival potential.
Harness Enabled Combat Armor is armed with a huge tactical helmet with plenty of readouts, but also to control the namesake Harness. This Harness allows the user to wield heavy weapons, such as miniguns and large energy weapons with ease. It has room for both the weapon and a continuous supply of ammo in the form of an ammo belt or battery belt. It can be expensive to maintain and has a lot of moving parts, but it greatly increases the firepower of a soldier.
(Biker Gang) Biker Badass Armor: Combat Armor with a biker jacket thrown on over. Seen in higher up Biker gang members, likely called badasses.
Conqueror's Armor: Armor made from bits and pieces of other armor. Often found worn by raiders and especially the Flesh Golems.
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Heavy
(TrainWrecker)Padded Flak armor: Makeshift flak armor for their constant usage of explosives.
Metal Armor: Armor that is incredibly protective at the cost of being bulky and heavy. Made of various metal crudely shaped to a form, often with near full head protection that forms what amounts to a large cage around the head. Various metals could be car parts, road signs, even license plates.
Gamma Shield Metal Armor/Diver's Suit: Once an old diving suit, it has been sealed and partially upgraded. Instead of withstanding the crushing pressures of the depths, it resists radiation and spore contamination. It is slightly better than a typical hazmat suit with its sealed suit and the metal components much more resistant to damage.
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Power Armor
Power Armor Overview: Armor that is powered, often focused on a frame. One of the earliest sets of power armor were heavily modified bomb suits, but have been expanded into urban warfare mech suits and space suits.
There are urban combat suits, firefighting suits with cryotech and strength to break through things and endure flames, suits for mining or other hazardous work, construction suits designed to hold up things and also protect workers. Some also have become deep diving suits.
One of the main things developed in the main 'torso' of power armor is a life-support system, meant to keep the operator cool and fairly good minute-to-minute health.
Construction Power Suit: A fairly barebones set of Power Armor, but its augments a wearer's strength to ease movement of heavy machinery, parts, and large amounts of construction material. It has warning lights and sometimes simple plates of armor to increase the wearer's chance of survival.
Firefighter Armor: This set of armor is designed for breaking into burning buildings, searching through rubble, and firefighting. Often has great cryotech to easily fight fires. It also can hold up walls and carry people to relative safety.
(Heavy) Bomb Suit: An early set of what would become power armor. It was a bomb suit, designed for close range explosive disarming. It is rather bare bones in comparison to later models of power armor. The main power armor component it debuted was a life support system, which kept operators cool and lucid even with the heavy armor and stressful conditions.
The Trainwreckers would have at least one Bomb Suit, owing to their expertise and usage of explosives.
(Power) Hard-shell Astronaut Power Armor: Power Armor designed for outer space. Totally enclosed and heavily radiation resistant. While not as strong against bullets, energy weapons tend to bounce right off. The armor plates can also be used as heavy combat armor, providing excellent radiation and energy protection.
Odds and Ends: Various armor pieces that add to clothing or armor. Bandoliers for ammo storage. Gloves for hand protection. Backpacks and satchels to increase carrying capacity. Random bits of armor to increase protection.
(Medium) Under Armor Armor: A bodysuit used to interface much better with Power Armor. It sort of is protective on its own.
(Heavy) Stripped Down Power Armor: Armor stripped down and simplified. It isn't as maneuverable or comfortable, but men can easily step in and step out of it. It is Power Armor that has been scavenged or scuttled still finding some use.
Weapons
Explosives
Grenade Rifle/Trash launcher: A simple rifle designed to fire specially made grenades. Also can fire trash rounds, probably using some sort of combustion engine to force air and throw out large, slow moving projectiles.
Tin can IED: A tin can, found in abundance in the wastes, which can be used as housings for simple explosives. The recipes are simple but lack finesse. Some are set to explode on contact after a fuse is lit, but they often serve better as cheap landmines.
Guns
Varmint Shot: it utilizes .22lr ammo, one of if not the smallest calibers out there that still can do damage. Designed to be easily operated and maintained by wastelanders. For those with extra resources, there are versions with large integrated suppressors, making the bullets nearly silent, at least compared to other weapons. Some mobsters and hitmen have modified the design to take a heavier caliber while still retaining the relative silence of said weapon.
Assault Rifles
Assault Rifle Overview: Rifles with high fire rate and magazines. It is a balance between accurate rifle fire and sheer number of bullets a submachine or machinegun can put downwind.
Service Rifle: An assault rifle built for a military faction originally, however its rugged, durable, and modular design has seen it proliferate throughout the wasteland. In the military faction, there are two main versions fielded; One for general grunts, which is rugged and durable, and one for officers and designated marksmen, with range and damage increases at the cost of overall durability.
The Wastelander version comes from the military rifle getting into civilian arms, often through trade but also some are taken from dead soldiers.
Marksman Rifle: A high-quality, pre-conflict assault rifle. While it may lack a bit in the magazine capacity, it makes up for it with firepower. It is well constructed before the war.
Light Machine Gun: A lot of kick and it eats through ammo quickly, but damn, whatever is downwind is shredded. While it can be used by simple men, it can be used while in Power Armor.
Energy Guns
Energy Guns: High-tech Sci-fi weaponry.
Laser Gun: Quick beams of light that scorch and blind their targets. Often have a lot of mirror technology. They have large battery packs which can essentially for long periods and perhaps even be recharged with heat. However, these beams are weak and barely do any damage on their own. To unarmored targets the laser beams can cause internal burns through the scattering of the beam.
Plasma Gun: Slow to fire but these globs of superheated plasma splatter hard, burning right through most things, including armor. The ammo used here is volatile and the guns undergo significant stress when firing.
Coil Gun: An energy weapon that works by firing a speck of dust or sand at rapid velocities, easily shredding through even dense armor and going right through soft targets. The ammo it uses is specially made ammo, with a power source to propel a rather small ferromagnetic projectile incredibly fast.
Holorifle: It uses the specialized holographic technology widespread and developed... as a weapon. The metal particles are fired out like a coil gun, but upon impact, the holographic particles spread out around the target, sapping its energy and instilling a sort of burning effect. Strangely or not, using holographic armor or another sort of holographic tech is one of the best counters to this. It is often used against shielded infiltrators, disrupting their active camouflage and devastating their relatively unarmored combatants.
Crank Energy Gun: An energy gun you have to crank. However, it does not require energy ammo, only to be cranked to fire. It has a wide range of abilities, from being just a cheap energy pistol to a rapid shot energy rifle or a one shot energy sniper.
Ammo
Energy Cell: Basic energy ammo. Small batteries.
Cryo Cell: Small, potent cold energy. Used in firefighting and advanced refrigeration.
Plasma Cell: Powers plasma weaponry.
HoloCell: While it is supposed to be used to power holographic technology, it also can be used as an attacking weapon. The power particles hit with a punch, then dissipate and orbit their target, shocking them constantly like they are a holographic stage.
Gauss Round: A combination energy cell and a small grain item. Has high penetrative power and will shred the meat it goes through.
Blunt Melee
Weaponized Pipe: Once part of piping and plumbing, it has now been turned into a crude bludgeon. They are incredibly modular, often having crudely wrapped handles, elbow joints for extra smack power, or even having nails or blades sticking out for bleeding and cutting damage.
Sharp Melee
Wrench Knife: An old wrench with one end flattened and sharpened into a knife. Often used by the Biker faction, being they are inclined to maintenance.
Stun Blade: A machete or sword with an integrated electrical current. It both does shock damage and vibrates the blade intensely, amplifying its cutting power.
Heat Knife: Made with metal alloys that can withstand repeated extreme heating and potentially rapid cooling, it heats up to both burn and cut targets.
Taser Knife: A combat knife with an integrated taser. While it doesn't have the vibrating blade capabilities of its larger Stun Blade cousin, it can be used as a close range taser, using the metal blade to direct its current or electrocute a victim that's been stabbed, either automatically or with a command.
Battle Axe: Fashioned like a fire axe, it has a long handle, several handles and wrappings, and a nasty axe head. It is a staple weapon of the raider legion, often seen in the higher-up raiders.
War Shovel: A shovel that's been built both to dig graves and fight off attackers. Used by the Grave Diggers, a faction of mostly benevolent people that attempt to atone for the past and clean up the wasteland.
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