Arcane Talismans
An Arcane Talisman is a single use magic item similar to a scroll. Like a scroll the Talisman casts a spell. Unlike a scroll, any creature can cast the spell once the Talsiman is complete. A Talisman casts a single beneficial spell upon the user, such as protection or buffing an ability. Talisman do not cast offensive spells or ranged spells.
A Talisman will be a small object crafted by witches, enchanters, mystics, shaman, or sages. In addition to the usual Arcane shops, Talismans can be purchased at temples, shrines, or holy sites.
Usage and creation of a Talisman obeys the following rules:
A Talisman will be a small object crafted by witches, enchanters, mystics, shaman, or sages. In addition to the usual Arcane shops, Talismans can be purchased at temples, shrines, or holy sites.
Usage and creation of a Talisman obeys the following rules:
Mechanics & Inner Workings
spell level | retail cost | retail days | materials costs | days to create |
---|---|---|---|---|
Talisman, Cantrip | 100 | 4 | 45 | 3 |
Talisman, 1st level | 125 | 5 | 50 | 4 |
Talisman, 2nd level | 400 | 12 | 150 | 10 |
Talisman, 3rd level | 650 | 14 | 225 | 17 |
Tailsman, 4th level | 4075 | 125 | 1500 | 50 |
Significance
1) Single use item to cast a beneficial spell for the user. As an Action, the user breaks the Talisman to activate the spell
2) Any creature with freedom to break the Talisman can use it.
3) The spells capable of being stored in a Talisman have a range of Touch or Self and target one creature. (The creature breaking the Talisman)
4) The spell is cast at its base level. No upcasting.
5) If the spell requires Concentration, then the creature targeted by the spell must maintain Concentration. The regular rules for Concentration are in effect.
6) The creator of the Talisman determines any choices for the spell. Example: Protection from Energy the creator chooses Acid, Cold, Fire, Lightning, or Thunder resistance.
7) The duration of the Talisman spell is the same as the base spell duration.
8) No spell higher than 4th level can be used.
9) A creature can only have one Talisman effect at a time. All the normal requirements (Concentration, etc.) are in effect for the spell. The effect can be dispelled or countered the same as a cast spell.
2) Any creature with freedom to break the Talisman can use it.
3) The spells capable of being stored in a Talisman have a range of Touch or Self and target one creature. (The creature breaking the Talisman)
4) The spell is cast at its base level. No upcasting.
5) If the spell requires Concentration, then the creature targeted by the spell must maintain Concentration. The regular rules for Concentration are in effect.
6) The creator of the Talisman determines any choices for the spell. Example: Protection from Energy the creator chooses Acid, Cold, Fire, Lightning, or Thunder resistance.
7) The duration of the Talisman spell is the same as the base spell duration.
8) No spell higher than 4th level can be used.
9) A creature can only have one Talisman effect at a time. All the normal requirements (Concentration, etc.) are in effect for the spell. The effect can be dispelled or countered the same as a cast spell.
Rarity
Talisman | Rarity |
---|---|
Cantrip | Common |
1st level | Common |
2nd level | Uncommon |
3rd level | Uncommon |
4th level | Rare |
Weight
neglible
Dimensions
small - usually fits in one hand
Base Price
see table.
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