Spellwrought Tattoo
Spellwrought Tattoos are wonderous enchanted items, which can contain a single spell, captured in special inks wrought upon the creature's skin.
Once the tattoo is on your skin, you can cast the spell as an action with the spell's saving throw DC, attack bonus, and spell casting ability modifier as shown below. After casting the spell the ink disappears and can not be used again.
1) Tattoos are a single use item to cast a spell for the tattoo wearer. As an Action, the wearer touches the tattoo and utters the command word(s), usually the name of the spell.
2) Tattoos are created a spell caster who
a) can cast the spell
b) has proficiency in the Arcana skill
c) has proficiency in with Calligrapher’s Supplies
d) has the materials & time (same as scroll creation)
3) The spell stored in a tattoo has a range, duration, area of effect, etc. as per the basic spell. No Metamagic or modifications are applied.
4) The spell is cast at its base level. No upcasting.
5) If the spell requires Concentration, then the creature casting the spell must maintain Concentration. The regular rules for Concentration are in effect.
6) The creator of the tattoo determines any choices for the spell at the time of the placing of the tattoo. Example: Protection from Energy the creator chooses Acid, Cold, Fire, Lightning, or Thunder resistance.
7) Common tattoos cover half a limb. Uncommon tattoos cover an entire limb. Rare tattoos cover two limbs, or the chest or upper back. A creature can only add tattoos to an area without a tattoo.
8) Tattoos for spells higher than 4th may exist, but are not found for retail purchase.
Once the tattoo is on your skin, you can cast the spell as an action with the spell's saving throw DC, attack bonus, and spell casting ability modifier as shown below. After casting the spell the ink disappears and can not be used again.
1) Tattoos are a single use item to cast a spell for the tattoo wearer. As an Action, the wearer touches the tattoo and utters the command word(s), usually the name of the spell.
2) Tattoos are created a spell caster who
a) can cast the spell
b) has proficiency in the Arcana skill
c) has proficiency in with Calligrapher’s Supplies
d) has the materials & time (same as scroll creation)
3) The spell stored in a tattoo has a range, duration, area of effect, etc. as per the basic spell. No Metamagic or modifications are applied.
4) The spell is cast at its base level. No upcasting.
5) If the spell requires Concentration, then the creature casting the spell must maintain Concentration. The regular rules for Concentration are in effect.
6) The creator of the tattoo determines any choices for the spell at the time of the placing of the tattoo. Example: Protection from Energy the creator chooses Acid, Cold, Fire, Lightning, or Thunder resistance.
7) Common tattoos cover half a limb. Uncommon tattoos cover an entire limb. Rare tattoos cover two limbs, or the chest or upper back. A creature can only add tattoos to an area without a tattoo.
8) Tattoos for spells higher than 4th may exist, but are not found for retail purchase.
Mechanics & Inner Workings
spell level | retail cost | retail days | materials costs | days to create |
---|---|---|---|---|
tattoo, Cantrip | 150 | 4 | 45 | 3 |
tattoo, 1st level | 175 | 5 | 50 | 4 |
tattoo, 2nd level | 500 | 12 | 150 | 10 |
tattoo, 3rd level | 750 | 14 | 225 | 17 |
tattoo, 4th level | 5250 | 125 | 1500 | 50 |
Significance
Spell Level | Rarity | Spellcasting Ability Modifier | Save DC | Attack Bonus |
---|---|---|---|---|
Cantrip | Common | +3 | 13 | +5 |
1st | Common | +3 | 13 | +5 |
2nd | Uncommon | +3 | 13 | +5 |
3rd | Uncommon | +4 | 15 | +7 |
4th | Uncommon | +4 | 15 | +7 |
Rarity
Talisman | Rarity |
---|---|
Cantrip | Common |
1st level | Common |
2nd level | Uncommon |
3rd level | Uncommon |
4th level | Rare |
Weight
neglible
Dimensions
varies
Base Price
varies
Comments