BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

History of Revenge of the Lich

  • 923DR
    The Year of Netheril's Shadow
    Era beginning/end

    The Waning of Netheril: In the decades following the catastrophic fall of the Netherese Empire (circa -339 DR), the shattered remnants of this once-mighty civilization continued to exert influence across the region. However, their power was greatly diminished, and many Netherese survivors became wanderers or hermits, guarding ancient secrets and relics. Rise of New Kingdoms: With Netheril's influence waning, various neighboring realms and city-states emerged, seeking to claim the vacated lands and establish their dominance. This period witnessed the rise of new powers and the reclamation of territories that had long been under Netherese rule.   Discovery of Netherese Artifacts: As the dust settled from Netheril's fall, adventurers, archaeologists, and treasure hunters began scouring the ruins of Netherese cities and enclaves. They unearthed powerful magical artifacts, spellbooks, and relics that held the secrets of ancient Netherese high magic.   Lingering Magical Phenomena: The legacy of Netheril's magic continued to manifest in strange and unpredictable ways. Unstable magic zones, arcane storms, and magical rifts dotted the landscape, presenting both peril and opportunity to those who dared to explore them.   Emergence of Dark Powers: It was during this time that a sinister figure, fueled by dark ambition and an obsession with Netheril's secrets, rose to power. Through forbidden rituals and mastery of necromantic arts, this individual achieved lichdom, becoming a formidable and enigmatic force in the region.   Conflict and Intrigue: As the various factions vied for control and the newly risen lich began to assert its influence, the region became a hotbed of conflict and intrigue. Adventurers, scholars, and spies flocked to the area, drawn by the promise of riches, magical knowledge, and the opportunity to shape the future of the Forgotten Realms.

  • 1145 DR


    Year 1145 DR
    Cultural event

    Dark Omens: In the year 1145 DR, unsettling reports spread like wildfire across the Moonsea region. Mysterious occurrences and unexplained disappearances plague remote villages and settlements. Locals whisper about ominous signs, strange shadows, and malevolent forces lurking in the shadows, though the true nature of the impending threat remains shrouded in mystery.

  • 1152 DR


    Year 1152 DR
    Gathering / Conference

    Cult of the Shadowed Hand: By 1152 DR, a sinister cult known as the "Cult of the Shadowed Hand" has begun to gain a foothold in the remote and forgotten corners of Thar. Its adherents worship a mysterious and malevolent deity associated with shadow magic and necromancy. The cult's activities remain largely hidden from the world, drawing in those who are drawn to the allure of dark power.

  • 1167 DR


    Year 1167 DR
    Religious event

    The Cult's Ascension: As the years pass, the Cult of the Shadowed Hand steadily grows in strength and numbers. They raise armies of undead minions, conduct forbidden necromantic rituals, and exert their influence over the Thar region. Whispers of their malevolent practices and growing power begin to reach the ears of regional lords, concerned wizards, and the various factions of the Moonsea.

  • 1180 DR


    Year 1180 DR
    Life, Identity

    The Lich's Return: In a shocking revelation, the enigmatic Lich, long believed to have been vanquished and consigned to history, reemerges as the leader of the Cult of the Shadowed Hand. His dark purpose is unveiled; he seeks to reclaim long-forgotten relics and artifacts scattered across the land, which hold the key to his ultimate ascension and a reign of unimaginable terror.

  • 1202 DR


    Year 1202 DR

    Factions in Conflict: By 1202 DR, tensions within the city of Zhentil Keep have reached a boiling point. Various factions vie for control and dominance, while unbeknownst to many, the forces of the Lich subtly infiltrate the city's shadowy underbelly. They sow discord, foment chaos, and manipulate the factions to serve their own nefarious ends.

  • 1225 DR


    Year 1225 DR

    Shadows Over the Moonshae Isles: Dark clouds gather over the Moonshae Isles in 1225 DR. Unnatural storms batter the shores, and reports of undead attacks spread fear among the islanders. The rulers of the isles send out desperate pleas for aid, as they struggle to comprehend and combat this growing, supernatural menace.

  • 1250 DR


    Year 1250 DR

    The Cult's Spreading Influence: The Cult of the Shadowed Hand continues its relentless march of influence. Its web of malevolence stretches across neighboring lands, sowing fear, manipulating leaders, and fostering corruption. With each passing year, the Lich's dark dominion tightens its grip, all in preparation for the impending darkness.

  • 1285 DR


    Year 1285 DR

    Alliance of Heroes: In a time of desperate need, a diverse group of valiant adventurers and heroes from disparate backgrounds find themselves united against the growing threat. Together, they uncover the cult's sinister plans and the insidious connection between the cultists and the Lich, forging an alliance that may be the region's last hope.

  • 1310 DR


    Year 1310 DR

    Abyssal Rift: By 1310 DR, the Cult of the Shadowed Hand reaches the zenith of its power. They summon a gaping abyssal rift deep within the heart of Thar, unleashing fiends and undead horrors upon the land. The heroes, guided by destiny, must confront this dire challenge head-on, endeavoring to close the rift and disrupt the Lich's nefarious designs.

  • 1335 DR


    Year 1335 DR

    The Final Confrontation: The heroes relentlessly track down the Lich to his hidden lair, where he conducts a ritual that would grant him god-like power. A climactic battle ensues, with the fate of the entire Moonsea region hanging in the balance. The forces of light and darkness collide in an epic showdown that will determine the future of the land. Leading this charge a paladin of the Raven Queen herself Sir Azrael with his trusted greoup of adventures seek out the final place of the evil Lich who's name up till now was only a whisper. Alaric the evil lich who everyone wanted gone will finally meet his end. With the artifacts bestowed upon him from other religous places, The Armor of the Cosmos, the Aegis of the Eternal Ward, and finally his mighty sword Soulrender. With these powerful artifacts Sir Azrael laid waste to the undead horde along with his companions.

  • 1347 DR


    Year 1347 DR (The Aftermath)

    Aftermath: With the Lich vanquished, the cult dismantled, and the abyssal rift sealed, the Moonsea region embarks on the long and arduous path of rebuilding. Scarred but resilient, the people strive to restore their lives and communities. Yet, the memory of this dark chapter lingers, serving as a haunting reminder of the ever-present threat of darkness and the enduring need for vigilant heroes to protect the realm.

  • 1401 DR


    Year 1401 (A Returning Kingdom Emerges)
    Founding

    The Kingdom of Eldoria, a realm of enchantment and wisdom, was nestled within a vast and diverse landscape, where the harmonious coexistence of magic, nature, technology, and arcane knowledge flourished.

  • 1639 DR


    Player Present Day