BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Dragonborn

  A rare sight to see in Orzadama, Chromatic and Metallic colored Dragonborn hail from the far off land of Tirndivar, a land to the west of Orzadama where draconic warlords rage ceaseless war over territory, while Gem Dragonborn hail from the desert continent of Shevarra.   Dragonborn are born to tribes called Vrantus (or clutches in the common tongue) and are raised by the tribe collective as opposed to a single parent.     Dragonborn tend to have physical features that relate to the features of dragons with whom they share scale color.   Seat of Power: Tirndivar  

Traits

Age: Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.   Size: Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. You are considered a Medium creature.   Speed: Your movement speed is 30 ft.   Draconic Ancestry: You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.
Color Damage Type Shape Save
Amethyst Force 15 ft. cone CON Save
Black Acid 5 by 30 ft. line DEX Save
Blue Lightning 5 by 30 ft. line DEX Save
Brass Poison 5 by 30 t. line DEX Save
Bronze Lightning 5 by 30 ft. line DEX Save
Copper Acid 5 by 30 ft. line DEX Save
Crystal Radiant 5 by 30 ft. line DEX Save
Emerald Psychic 15 ft. cone WIS Save
Gold Fire 15 ft. cone DEX Save
Green Poison 15 ft. cone CON Save
Red Fire 15 ft. cone DEX Save
Sapphire Thunder 15 ft. cone CON Save
Silver Cold 15 ft. cone CON Save
Topaz Necrotic 15 ft. cone CON Save
White Cold 15 ft. cone CON Save
Breath Weapon: You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.   Damage Resistance: You have resistance to the damage type associated with your draconic ancestry.   Languages: You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.   Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!