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Scout

Scout

Medium Wolf, Beast Companion, Any

Armor Class 13
Hit Points 11hp (2d8 + 2) 2d8+2
Speed: 40 ft

STR

12
( +1 )

DEX

13
( +1 )

CON

12
( +1 )

INT

3
( -4 )

WIS

12
( +1 )

CHA

6
( -2 )

Saving Throws STR +3, DEX +4, CON +3, INT +-2, WIS +3, CHA +0
Skills Athletics +3, Perception +3, Performance +0, Stealth +4
Senses Passive Perception 13
Challenge Rating 1/4
Proficiency Bonus +2

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.   Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit 1d20+4 , reach 5 ft., one target. Hit: 7 (2d4 + 2) 2d4+2 piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.


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