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Cervid

Tall, slender, and graceful in their movements, the deer-like cervids are known for their attunement to nature.  

On Nimble Hooves

Fluff  

Keepers of the Wild

More than most species, the cervids have an innate connection to the natural world around them. In ancient times, they were said to be able to slip between this World and the spirit world of the dead to bring messages back and forth. Other ancient tribes saw them as the wise folk of the woods, guarding hidden natural secrets. Others still saw them as witches and warlocks, gifted with dark magical powers and dominion over nature, cursing children who strayed too far from home.   The truth is far more mundane than evil witches or communing with the dead: the ancient cervids were best adapted to living in the forests and tundra, building their villages far from the eyes of other species. Isolated in nature, their tribes were led by druids, shamans, and wise men who could attune their magical abilities to the environment around them to better aid the tribe. Rangers and woodsmen became their defensive lines, keeping beasts at bay and leading curious travelers away from the village. When the species of the World came together, the cervids left their hidden homes for the first time, ready to share their knowledge of the natural world and druidic magic.  

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Names

names intro   Female Names: Ceres, Eos, Minerva, Nike, Rhea.   Male Names: Apollo, Atlas, Helios, Somnus, Vulcan.   Pride Names: Blackeye, Greymane, Nightplain, Redpaw, Sharpclaw.  

Cervid Traits

  Your cervid character has the following species traits:   Ability Score Increase Your Charisma score increases by 2.   Age Cervids live similar lifespans to other medium species.   Alignment Cervids lean towards good alignments.   Size Your size is medium.   Speed Your base walking speed is 35 feet.   Wild Cloak You can attempt to hide even when lightly obscured by foliage, terrain, weather, or other natural features.   One with Nature You gain proficiency in either the Medicine, Nature, or Survival skill.   Antlers Your antlers are natural weapons which can be used to make unarmed attacks. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.   Language You speak Common and one other language of your choice.   During character creation, select one of the following four subspecies of cervid and apply those traits to your character.  

Odoca

Deer classic   Ability Score Increase Your Dexterity score increases by 1.   Size Your size is medium.   Nimble Hooves You are proficient in the stealth skill, and ignore stealth penalties from armor.  

Wakel

The ancient stories of cervid shamans living deep in the woods evoke the image of the wakel - tall, bearded folk moving sneakily through the trees, singing in tones and playing instruments to create otherworldly music.   Ability Score Increase Your Wisdom score increases by 1.   Size Wakel are the second largest subspecies of cervid, averaging 6'2" and 180 lbs. Your size is medium.   Wild Magic You know the Druidcraft cantrip. Starting at 3rd level, you can also cast Animal Friendship with this trait. Your spellcasting ability for these spells is your choice of Intelligence, Wisdom, or Charisma.  

Ribou

The smallest cervid subspecies, the ribou have thick fur on their torsos and necks that helps them stay warm in the coldest of environments. Unlike other cervids, both male and female ribou grow antlers once they reach adulthood. Though men's antlers are still typically larger, the size differences are minimal. It's thought that this unique difference helped the ancestral ribou fight off predators in harsh and open frozen environments.   Ribou come from a nomadic culture - their ancestors trekked across the frozen fields of Ranesh, rotating between summer and winter camps to find available food.   Ability Score Increase Your Constitution score increases by 1.   Size Ribou are the smallest subspecies of cervid, averaging 5'4" in height. Your size is medium.   Snowborn You are resistant to cold damage. You also know the Frostbite cantrip. Your spellcasting ability for this spell is your choice of Intelligence, Wisdom, or Charisma.  

Almoom

Mooseman   Ability Score Increase Your Strength score increases by 1.   Size Almoom are the largest subspecies of cervid, averaging 7' in height and over 300 lbs. Your size is medium.   Charge Immediately after you use the Dash action on your turn and move at least 20 feet, you can make one Athletics check as a bonus action against one target. If the check succeeds, choose to either knock the target prone or shove them 10 feet.
Origin/Ancestry
Lifespan
75
Average Height
5'10"
Average Weight
140 lbs.
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