Commonly seen as thieves and pickpockets, kenku are flightless birds who live at the edges of most society. With their natural ability to copy someone's speech and writing, it's not difficult to see why they've earned an untrustworthy reputation, but they can prove to be valuable allies.
Dreams of Flight
Kenku, unlike their avian cousins
aarakocra and
otus, didn't retain their capacity for flight when they gained intelligence. This has led to a fascination among many kenku with returning to the skies however they can. Many kenku live in high up towers or in small rooftop apartments and use their wings to glide down to the city streets, recapturing the feeling of flight for only just a moment. Their light bones and fluffy coating of dark feathers still make kenku lighter and more nimble in the air than most species, and it's common to see them hopping large distances across the ground rather than walking.
Endless Mimicry
Although a kenku's vocal chords makes fluent speech in non-Aavak languages (including Common) difficult at best, kenku can perfectly mimic any sound they hear, from a leonin's roar to the noise of rocks clattering down a hillside. However, kenku have great difficulty combining sounds in new ways, and communicate most efficiently by repeating sounds they have heard. Most kenku use a combination of overheard phrases and sound effects to convey their ideas and thoughts.
By the same token, kenku can copy existing items with exceptional skill, allowing them to become excellent artisans and scribes. They can copy books, make replicas of objects, and otherwise thrive in situations where they can produce large numbers of identical items. Few kenku find this work satisfying for long however, and their curiosity drives them to try something new.
Memorizing Minds
Kenku have a talent for learning and memorizing details. For this reason, many kenku make an easy living serving as messengers, spies, or lookouts for businesses, wilderness outposts, bandits, or criminal cartels. A network of kenku can relay a bird call or similar noise across the city, alerting their allies to the approach of a foe or threat.
Since kenku can precisely reproduce any sound, the messages they carry rarely suffer degradation or shifts in meaning. Other messengers might switch words or phrases and garble a message inadvertently, but the kenku produce perfect copies of whatever they hear.
You can use the kenku memorization table to find or inspire something your kenku character has picked up over the course of their life.
d6 |
Memorization |
1 |
Every recipe from a particular cookbook is in my head. |
2 |
There's a song I can play flawlessly on one instrument. |
3 |
I learned several knife tricks by watching someone at a bar. |
4 |
I know how to make one piece of furniture or jewelry exactly the same every time. |
5 |
I can perfectly re-enact the first play I saw. |
6 |
I have a complete map of my hometown in my head, and can give flawless directions. |
Kenku Names
Given that kenku can duplicate any sound, their names are drawn from a staggering variety of noises and phrases. Kenku names tend to be based on sounds that relate to their lives and make no distinction between male and female names.
Warriors may adopt noises made by weapons, such as the clang of a mace on armor or the sound of a snapping bone. Examples include Smasher, Basher, and Slicer. Kenku tradesmen adopt noises made as part of their craft. A fluttering sail on a ship, coins clinking in a purse, or a hammer striking metal. Examples include Chopper, Hammerer, and Sizzler. Kenku who find themselves living a life of crime may have names that can be mistaken for other common noises, such as Rain Drop, Whistler, Scratcher, or Growler.
Kenku Traits
Your kenku character has the following species traits:
Ability Score Increase
Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age
Kenku reach maturity around 12 years of age, and live nearly as long as the majority of species.
Alignment
Kenku generally trend towards chaotic alignments.
Size
Your size is medium.
Speed
Your base walking speed is 30 feet.
Expert Forgery
You can duplicate other creature's handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.
Mimicry
You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Corvid Skill
Thanks to your supernaturally good memory, you have proficiency in two skills of your choice. Moreover, when you make an ability check using any skill in which you have proficiency, you can give yourself advantage on the check before rolling the d20. You can give yourself advantage in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Flutter Jump
When jumping or leaping, you may flap your wings to increase the vertical or horizontal distance by a distance equal to your proficiency bonus x 5.
Language
You speak Aavak.
Comments