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Krodyl

The first thing you see are eyes peering out of the murky water. Then, a rumbling hiss as the creature rises out of the water and stares down at you from their full height. These are the krodyl - ancient predators that can strike fear into the hearts of the small folk. Physically powerful, remarkably athletic, and tough to boot, krodyl make capable and dependable allies for any group of adventurers.    

Hulking Predators

Matched in size by only the largest of warm-blooded species, the massive krodyl are built to kill and devour. With tough, leathery hides, rows of razor-sharp teeth, and powerful tails that can knock a Minotaur around, krodyl make formidable soldiers, mercenaries, and warriors. They often find themselves moving quickly up the ranks of military organizations, or taking the leadership of a bandit group by force.    

Fearsome Presence

Known for keeping their emotions, if they feel any at all, tightly under wraps, krodyl often come across as intimidating and uncaring. A bard may pour their heart into a song or story that moves the rest of the party to tears and applause, but an unblinking stare and throaty rumble might be the only acknowledgement you get from the krodyl in the group. There's a general sense among the smaller species of the World that the only thing keeping them alive and uneaten by nearby krodyl is the Law of Speech and threat of punishment.   These are stereotypes based on fear, of course, and plenty of warm-bloods make meaningful connections and friendships with krodyl - just put in the time to crack through their tough skin and you'll find the fascinating folk hidden beneath. Krodyl are stalwart and dependable, and consider their kin and close friends more important than any other allegiance. Stories abound from the last civil war in Carassia of krodyl mercenaries and soldiers who laid down their weapons when they saw their old comrades on the side of the enemy faction.    

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Names

names intro   Krodyl Names: Hesstor, Snash,  

Krodyl Traits

  Your krodyl character has the following species traits:   Ability Score Increase Your Strength and Constitution scores increase by 2, but your Charisma score decreases by 1.   Age Krodyl have a similar lifespan to other medium species, but mature much faster, being considered adults by the time they're 15 years old.   Alignment Krodyl lean towards neutral or evil alignments.   Size Your size is medium.   Speed Your base walking speed is 25 feet.   Strong Swimmer Your swimming speed is 40 feet, and you can hold your breath for up to 1 hour.   Natural Armor You have hard, rough scales. When you aren't wearing armor, your AC is 11 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.   Crushing Jaw Your powerful jaws can be used as a weapon, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d8 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. A successful bite grapples a target.   Death Roll When you have a target grappled, you can use a bonus action to increase the damage dealt on your next attack against the grappled target by an additional 1d10. This trait can't be used again until you finish a long rest.   Language You speak Common and Hisslix.
Origin/Ancestry
Lifespan
70
Average Height
6'9"
Average Weight
450 lbs.
Related Organizations

Pit Fighters

    I had simply ordered a drink from the barkeep, but was led to a staircase in the back. As I descended into the depths, I heard the clamor of cheering voices, and then the dull thud of punches being thrown. I arrived at the bottom to see a pit in the middle of the basement, carved another ten feet deeper into the soil. Surrounding it were tables and benches, rows of screaming and cheering patrons drinking and placing bets. Within it were two men fighting: one rhox, one krodyl. They had simple cloth garments and nothing else, their bare fists colliding with one another's hides. A stranger barked out, "c'mon lizard, I put seventeen gold on you!" The audience roared with laughter and jeers.   The rhox ducked a punch and tried to spike upwards with his horn, but the krodyl had already juked, turning his body swiftly to the right and striking the rhox in the side with his mighty tail. They squared back up, swapping jabs to the chest and head, but the krodyl seemed impossible to wear out.   The rhox stomped his large hooved foot on the krodyl while faking him out with a hook. The krodyl hissed and reeled back, but ducked low and rushed forward in a tackle. The two slammed into the side of the pit, shaking dirt loose and rumbling the tables and drinks above. Punch after punch went into the rhox's stomach, keeping him from catching his breath. The krodyl backed away and the rhox stumbled. Before he could right himself, the krodyl had lunged forward, grabbing the rhox's arm in his jaw while holding his torso with his arms. He yanked them both to the ground and rolled, snapping the rhox's arm.   The krodyl stood victorious as his foe rolled and roared in pain, clutching his broken arm. The audience cheered and booed the victor in concert, clamoring to collect their winnings. In one swift movement the krodyl was out of the pit and walking among the audience, his size dwarfing all but the largest of us. Everyone became silent in a heartbeat.   He walked to the table where the heckling patron sat. He casually tossed the man out of his way. "The lizard is taking your seventeen gold," he hissed, scooping the coin from the table and heading for the stairs.   -Rodanté

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