The industrious lipoti dig deep into the earth of the World, building elaborate tunnels and underground villages to live in. Though they may be a rare sight in above-ground cities, they're known for working hard and putting the whole of themselves into their labor, hardly resting until their job is done.
Built to Dig
With stocky, squat bodies and thick limbs, the lipoti fit comfortably and stay warm in their below-ground tunnels. The long claws at the end of each finger are perfectly suited to tearing through soil and chipping away at rock, and these claws continue to grow if they break or become dull.
The lipoti have very poor eyesight due to life down below, but a truly remarkable sense of smell and touch. Other species who expect to meet a totally blind creature are often surprised by the way a lipoti can smell movement by changes in the air, or feel the feet of everyone around them stepping on the earth.
Life Underground
Fluff
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Fluff
Table intro
Names
names intro
Female Names: Ceres, Eos, Minerva, Nike, Rhea.
Male Names: Apollo, Atlas, Helios, Somnus, Vulcan.
Pride Names: Blackeye, Greymane, Nightplain, Redpaw, Sharpclaw.
Traits
Your lipoti character has the following species traits:
Ability Score Increase
Your Constitution score increases by 2, and your Wisdom score increases by 1.
Age
Lipoti age and mature at similar rates to most other species.
Alignment
Lipoti lean towards lawful alignments.
Size
Your size is medium.
Speed
Your base walking speed is 30 feet.
Underground Senses
As a lipoti, your special sensory organs give you tremorsense of 60ft on land. This radius is doubled to 120ft if you are burrowed. You also gain advantage on Insight, Investigation, and Perception skill checks that involve smell, but gain disadvantage on those same checks when you're relying on sight.
Burrow
You have a burrowing speed of 10 feet through dirt, snow, mud, and ice. You may choose to leave behind a hole that other creatures may follow you through. Small creatures may move through the tunnel at full speed, and medium creatures at half speed. Creatures larger than medium may not enter the burrow.
Claws
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Hold Breath
Adapted to life in low-air environments, your species has become capable of holding its breath for extended periods of time. You can hold your breath for up to 30 minutes without penalty.
Language
You speak Common and Critteran.
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