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Alchemical Furnace

Alchemical Furnaces are a primitive form of alchemical spelljamming, that consumes flammable magic items for propulsion. Often used on short range transport ships that ply the safer areas of Wildspace
Piloting a craft powered by a Furnace is more akin to sailing a vessel planetside than Spelljamming. Pilot checks can be made with either Crafting, Spelljammer Lore, or Sailing Lore.

System

To uses a Furnace you permanently destroy a Magic item by burning it. Make a single action with the manipulate traite to add an item to the Furnace.
  • Then item must have the Magical trait.
  • The item must be capable of being destroyed by fire
  • A furnace can lift a medium or smaller chassis
  • The Furnace can propel a hull at a Speed Rating of 1 for 24hrs for each level the item has.
    • The object will burn for the entirety of this time, slowly diminishing so that the person tending the furnace can guess how much time is remaining
    • Once an item is added to the Furnace it is no longer usable, even if it is not completely burned away
    • Items with the Consumable trait only power a Furnace for 6hrs per level.
  • If you need speed, you can add another item to the Furnace; increasing the speed rating to 2. This is a Reckless action.
    • The duration of this speed is until one of the items burns away, each item burns at it's normal rate
    • It is inherently dangerous; make a flat check, DC 6. On Failure the Furnace explodes doing 5d10+the added Items level damage in a 40ft radius, Half Fire/Slashing. Basic Rflx save, level based DC for the item's level
  • Ships powered by Furnaces cannot exit a Crystal Sphere; fire based propulsion and Phlogiston do not mix
 
Alchemical Furnace - ITEM 1
HELMALCHEMICAL

Activate Burn a Magical Item;

Size 10ft Long, 5ft Wide; 5ft High
BP 1;

Burn a magic item to Spelljam a ship of Medium or smaller


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