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Giff

Giff Family

 

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Giff - CREATURE 3
LNMEDIUMHUMANOIDGIFF

Giff are powerfully muscled, 8'-tall mercenaries. They have stocky, flat, cylindrical legs, barrel shaped torsos, broad chests, humanoid arms and fingers, and heads like those of a hippopotamus. Giff skin is black, gray, or gold, and often covered with brightly colored tattoos.
The giff live structured, organized lives centered on their obligations in a race-wide chain of command. They are sure of their strength and skill as warriors, and view all of life as pursuit of glory & rank. They are continuously trying to improve their own strength, they collect and obsess over weaponry, and they study the tactics and history of battles past. Gift enjoy fighting. They will brawl for the sheer fun of it, battling all comers in a friendly test of strength and granting quarter to any who ask it. If you draw a weapon however, a giff will fight to the death as they see that as deadly serious.
Perception 9
Languages Common, Elven, Dwarven
Skills Athletics +10, Crafting +7, Diplomacy +7, Intimidation +9, Survival +7, Military Lore +10

STR +4 , DEX +2 , CON +5 , INT +2 , WIS +1 , CHA +1

Items Machete, Flintlock Musket w/ Reinforced Butt, Firearm Ammunition (10 rounds), Breastplate
AC 22
Saving Throws Fort 12, Ref 6, Will 6
HP48
Speed 25
Melee Machete +10 (Deadly D12, Sweep), Damage 1d10+6 slashing
Headbutt +10 Damage 1d10+6 bludgeoning
Musket Butt +10 (Finesse, Two-Hand D12), Damage 1d12+6 bludgeoning

Attack of Opportunity
Ranged Musket +12 (Concussive, Fatal D12, Range 70, Reload 1), Damage 1d8 piercing

Firearms Critical Specialization When the Giff makes a critical hit with a firearm, the target must succeed at a DC 20 Fortitude save or be stunned 1.
Running Reload The giff can reload their weapon on the move. The can Stride, Step, or Sneak, then Interact to reload.
Special Abilities Headfirst Charge The Giff strides twice, then makes a Headbutt strike. If it moved at least 20 feet from its starting position this attack gains Knockdown
Powder Blast (Fire) The Giff interacts to load an extra charge of powder into their musket then pulls the triger belching a blast of flame. This deals 2d8 fire damage in a 20ft cone, with a DC20 basic reflex save

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