Gramlek Citadel
The Gramlek Citadel is an independent freehold that is not associated with HAMMER.
The asteroid it is carved in to has a massive sulfur vein, so the elders made the decision to shift their crafting efforts to powder and firearm production. Setting up in a stable orbit around Coliar they trade w/ the locals for the wood they need to make charcoal. The stench from saltpeter beds on the sunward side of the citadel permeates most of the air envelope, and the abundant smoke from the charcoal burners require frequent dips into the planets air envelope.
Secondary exports is beer; as alcohol and grain stalks are needed in the production of saltpeter. To facilitate this several barges have been roped together into a makeshift barley plantation.
The asteroid it is carved in to has a massive sulfur vein, so the elders made the decision to shift their crafting efforts to powder and firearm production. Setting up in a stable orbit around Coliar they trade w/ the locals for the wood they need to make charcoal. The stench from saltpeter beds on the sunward side of the citadel permeates most of the air envelope, and the abundant smoke from the charcoal burners require frequent dips into the planets air envelope.
Secondary exports is beer; as alcohol and grain stalks are needed in the production of saltpeter. To facilitate this several barges have been roped together into a makeshift barley plantation.
As you near cloudy marble of Coliar, near it's equatorial bulge floats a Dwarven Citadel in stationary orbit. One side of it permenently faces the sun, and a flyby of this side reveals long rows of mounded dirt tended by dwarves. Cereal crops grow on tethered barges, and a crater in the dark side of the asteroid glows with industry. Black smoke pours out of several vents giving the air envelope a visible hazy smog.
As you make your approach and pierce the larger ships envelope two overpowering odors assault you, wood smoke and effluents. Choaking down your last meal as it threatens to return, you make your way to the docks.
As you make your approach and pierce the larger ships envelope two overpowering odors assault you, wood smoke and effluents. Choaking down your last meal as it threatens to return, you make your way to the docks.
Type
Citadel
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