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Greatship

Greatship - Vehicle 12
COLOSSAL

Price - 12,000g


Space - 150ft Long, 45ft Wide, 45ft High
Tonnage - 90
Masts - 4
Cargo - 40,000
Maneuverability - C
Liftoff - 4



Crew - 20
Air Days - 21,600
Piloting DC - 30



AC - 28
Hardness - 20
Fort - 22

HP (BT) - 430 (215)
Crew HP (#) - 1,200 (60)
Weapon Mounts L/H/R - 12/4/-
Collision Damage (DC) - 13d12 (29)

Immunities - Object Immunities
Weaknesses - Fire 25 until Broken
Substantial - All hand held weapons or natural attack damage is halved befor hardness is applied to the damage. At the GM discretion attacks from a creature the same size category as the vehicle or larger can bypass this trait


Landing - Water
Sailing Speed - 20ft
Special
Barrage
ATTACK

Requirements 2+ siege weapons that are loaded and aiming at the same target, Each weapons crew ready a Launch action

Action

Description All guns fire in a concentrated volley.
Make one Launch action for all engines involved. If this action hits, total the damage of all the participating engines before applying the target's Hardness.
After this action your MAP is set to +10


Description

The Greatship is a floating castle. This ship doesn't even attempt to be nimble, instead it just packs the size. Multiple decks, 4 Masts (With a fighting platform on the top of the main) and substantial fore and sterncastles. This ship has the mass and complement of weapons to lead an assault over great distances.

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