Greatship
Greatship
- Vehicle 12
COLOSSAL
Price - 12,000g
Immunities - Object Immunities
Weaknesses - Fire 25 until Broken
Substantial - All hand held weapons or natural attack damage is halved befor hardness is applied to the damage. At the GM discretion attacks from a creature the same size category as the vehicle or larger can bypass this trait
Landing - Water
Sailing Speed - 20ft
Special
Price - 12,000g
Space - 150ft Long, 45ft Wide, 45ft High
Tonnage - 90
Masts - 4
Tonnage - 90
Masts - 4
Cargo - 40,000
Maneuverability - C
Liftoff - 4
Maneuverability - C
Liftoff - 4
Crew - 20
Air Days - 21,600
Piloting DC - 30
AC - 28
Hardness - 20
Fort - 22
HP (BT) - 430 (215)
Crew HP (#) - 1,200 (60)
Crew HP (#) - 1,200 (60)
Weapon Mounts L/H/R - 12/4/-
Collision Damage (DC) - 13d12 (29)
Collision Damage (DC) - 13d12 (29)
Immunities - Object Immunities
Weaknesses - Fire 25 until Broken
Substantial - All hand held weapons or natural attack damage is halved befor hardness is applied to the damage. At the GM discretion attacks from a creature the same size category as the vehicle or larger can bypass this trait
Landing - Water
Sailing Speed - 20ft
Special
Barrage
ATTACK
Requirements
2+ siege weapons that are loaded and aiming at the same target, Each weapons crew ready a Launch action
Action
Description
All guns fire in a concentrated volley.
Make one Launch action for all engines involved. If this action hits, total the damage of all the participating engines before applying the target's Hardness.
After this action your MAP is set to +10
Make one Launch action for all engines involved. If this action hits, total the damage of all the participating engines before applying the target's Hardness.
After this action your MAP is set to +10
Comments